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  1. #10
    Player
    MizArai's Avatar
    Join Date
    Aug 2015
    Posts
    384
    Character
    Yui Savage
    World
    Ultros
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Almagnus1 View Post
    Which is why SE needs to retroactively force housing release.
    It wouldn't be the miracle fix you and others think it would be.

    IMO, it's better to tie it to the FC, and force the FC to meet minimum ownership requires and then release the house if they fail to meet those requirements.
    While I'm not a fan of one man FCs, there are plenty of times when it's better for a crafter to have their own FC than to try to please FC leaders to gain access to airships/ subs for materials. Although I'm not one for advocating that people lose their privileges or items in game, so even if SE implements a better way for everyone to have access to these features, I wouldn't want them to limit how many people had to be in an FC before the house was taken away. Also, would you give a grace period for this, like you have 5 days, 10 days, 45 days (the amount of the demo timer) to find a new member if your FC dipped below the threshold?

    Right, was thinking FC chest >.>
    As there are FC chests in the main cities, there is no reason to have a house just to access the FC chest. That's why there are so many RMT FCs, they want access to the chest for trades.

    Better question is why you really need alts in FFXIV in the first place.
    HyoMinPark answered this perfectly. Personally it's a cross between liking to replay the story as well as giving each of my characters a little bit of a different personality. Though I know crafters and raiders that have alts for the reasons mentioned.

    I'm referring to grandfathering in things that actually matter, not these frivolities you seem fixated on.
    "All game functionality should be consistent among all players." Either you want nothing grandfathered in and want everyone to be on the same playing field or you are making exceptions. Please tell me which it is. I find it very hard to make rationale arguments when you change stances on things. Mostly I think you just fail to grasp how difficult what you want is. Probably the biggest reason things get grandfathered in is because of what a huge pain it would be to "fix" things. Much easier (and better for everyone in the long run) to let things be grandfathered in with things sorting themselves out in the long run.

    I think you're underestimating how many people own multiple houses. Either way, that's still 2-3 wards per servers that would help a lot.

    Real issue is that FFXIV is at about half the wards it needs on the high pop servers, and with the existing houses not being well utilized, someone is going to get screwed regardless what happens, and I'd rather see greedy thieves like the Mateus couple get the shaft than all the other people that continue to get frustrated because they can't get a house or move to Shirogane (because SE stupidly hyped that up and didn't deliver enough capacity to satisfy the players).
    The real issue is that 2-3 wards is a drop in the bucket of the amount of housing that is needed currently on most servers. The only reason there are still multiple plots for sale on all servers is because personal housing cannot be purchased. Once that is lifted, everything will sell out very quickly again. And I expect much crying, especially since people will have had to sit there and wait to buy open houses, only to not be able to but one in the end. Until apartments are expanded or we are given triple the amount of wards we currently have, there will always be a shortage of houses on most NA servers. And as I stated before most of the large servers probably need about 50+ wards for housing. We're currently at 18 wards. So we need about 3 times the amount we currently have. And even then Balmung (and probably Levithan and maybe a few others) will still have a shortage.

    SE has stated part of the issue is server side resources, and instanced housing is only going to aggravate that issue. I'm suspecting that's why SE is taking so long to add more wards.
    Wards are always present taking up server resources. Every house, every NPC, every item in the yards, every part of every ward is always rendered. Adding more wards takes up a lot of resources server side, which is why they normally take forever to add more. We already have a crap version of instanced housing with apartments. If they would just expand apartments like they said they were trying to do and add apartments to friend teleports that would probably help the housing crisis quite a bit.
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    Last edited by MizArai; 02-13-2018 at 01:36 AM.