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  1. #1
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Instanced housing operates on the basis house plotting only load if an active character were in the location. Otherwise, they remain compressed data, severely limiting strain on the servers. Comparatively, current wards function akin to City-States. All eighteen remain active indefinitely, and must render each of the thirty plots and their maximum potential limits. Unlike the former, this constant activity places considerably more strain on the servers.
    Instanced housing transfers the memory pressure to I/O pressure, because the server has to fetch data from disk, decompress it, and then send it out - which means instanced vs wards boils down to trading off some memory pressure on the server for additional I/O pressure with data retrieval.

    When looking at a single person, it's pretty obvious that the instance housing wins, but when you start looking at having a thousand or so people, having a ward already in memory and staying there while the server is up completely removes the I/O operations from the equation because that happened during server boot - so the disk/DB I/O can be spent on things like what the players are doing, and other things to improve that experience.

    It's all a tradeoff, and this is where instanced housing falls apart, and it's why the wards are actually the better solution for mass players.

    But, if you really don't want to continue with the technical discussion, I can stop right here because I really don't want to lose more people (or worse) have the few people that have declared me to be wrong start also accusing me of technical babble because my technical ability is so far above theirs it's not even funny.
    (0)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Almagnus1 View Post
    It's all a tradeoff, and this is where instanced housing falls apart, and it's why the wards are actually the better solution for mass players.
    Since you apparently are so well versed in "technical babble," riddle me why every other MMO presently on the market, many with a comparable playerbase have all adopted instance houses and acknowledged its superior ease? Housing like FFXIV hasn't been relevant for almost a decade now... coincidentally what game is still using code from a decade ago? Regardless, I see you conveniently ignored my mention of Apartments, you know, our actual example of instanced housing in FFXIV. Kind of peculiar those can be doubled "as needed" yet by your assessment, instanced housing causes more strain.

    Quote Originally Posted by Almagnus1 View Post
    But, if you really don't want to continue with the technical discussion, I can stop right here because I really don't want to lose more people (or worse) have the few people that have declared me to be wrong start also accusing me of technical babble because my technical ability is so far above theirs it's not even funny.
    (4)

  3. #3
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Since you apparently are so well versed in "technical babble," riddle me why every other MMO presently on the market, many with a comparable playerbase have all adopted instance houses and acknowledged its superior ease?
    Cause almost all of those are F2P MMOs and using instanced housing allows them to push microtransactions like you wouldn't believe.

    Quote Originally Posted by Bourne_Endeavor View Post
    Housing like FFXIV hasn't been relevant for almost a decade now... coincidentally what game is still using code from a decade ago?
    The same can be said about subscription based MMOs.

    FFXIV does things differently, so why would we want to be like the micro transaction infested cesspool that is F2P MMOs?
    (0)