If the FC leader is inactive for 35 days, the FC leadership gets passed on to another person. Because of this, every person in the FC has the potential to inherit the FC and the FC house. That's why the rule exists the way it does currently. By only using the leader's account, you are creating problems down the line with your refusal to let anyone be grandfathered into anything.
The only items you can transfer via housing are housing items. How in the world do you want people to transfer stuff between alts via housing? Also, alts cannot access anything in the house of another character on the same account unless they are on the other character's friends list and have been added as a tenant at the house. So, by removing them from the friends list, you are removing whatever access they had to transfer things via housing.
There have been quite a few times where they fixed UI glitches and such that allowed for things like furniture to be placed in certain areas that were not intended. Sometimes players can find a new way to glitch items, sometimes they cannot. Good luck writing code to figure out which items are placed in ways where they could still be glitched there and which items are not. Talk about a waste of resources.
Your "bits on a server" are houses though. Using examples from real life can help explain why things should be grandfathered in, you know besides the obvious one of what a waste of resources it would be to write code for a one time event.
We currently have 18 wards for a total of 4320 houses per server. Balmung still has over 13k active players. In order to give everyone that wants a house on Balmung, they would probably need to have about 60+ wards in the game. Most of the large servers probably need about 50 or so wards. With the smallest servers probably needing probably about 30 wards. However, if they actually do allow for small, medium, and large apartments (especially if people can have access to gardening either in their apartment or elsewhere in the game), then those numbers would probably go down a lot (since there are 180 apartments per ward). By most pre-4.2 estimates, forcing a release of all the extra homes players own would give about 100-200 houses per server. When there are currently enough houses for not even 1/3 of a server to have a house, putting 100-200 houses back on the market is barely a drop in the bucket. It's not a solution. It's giving into an angry mob and not helping the situation at all.
There are plenty of games with tons of different housing models that work. Many allow players to buy whatever size house they can afford. And just because something worked well in one game does not mean it will work well in another game. Especially if it's a drastic change from how the game is currently (and taking away all personal large houses would be a drastic change).



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