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  1. #11
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mahrze View Post
    4320 houses of now plus 1200 new houses would only be amazing on low pop servers, barely a breather on mid pop and large pop would be left unsatisfied.
    Which is why SE needs to retroactively force housing release.

    Quote Originally Posted by MizArai View Post
    If the FC leader is inactive for 35 days, the FC leadership gets passed on to another person. Because of this, every person in the FC has the potential to inherit the FC and the FC house. That's why the rule exists the way it does currently. By only using the leader's account, you are creating problems down the line with your refusal to let anyone be grandfathered into anything.
    If the FC leader is gone for 35 days, you've got bigger FC issues at hand than the FC house. It's likely that that FC is already dead.

    If SE really wants to go with that restriction, that's on them. IMO, it's better to tie it to the FC, and force the FC to meet minimum ownership requires and then release the house if they fail to meet those requirements.

    Quote Originally Posted by MizArai View Post
    The only items you can transfer via housing are housing items. How in the world do you want people to transfer stuff between alts via housing? Also, alts cannot access anything in the house of another character on the same account unless they are on the other character's friends list and have been added as a tenant at the house. So, by removing them from the friends list, you are removing whatever access they had to transfer things via housing.
    Right, was thinking FC chest >.>

    Better question is why you really need alts in FFXIV in the first place.

    Quote Originally Posted by MizArai View Post
    There have been quite a few times where they fixed UI glitches and such that allowed for things like furniture to be placed in certain areas that were not intended. Sometimes players can find a new way to glitch items, sometimes they cannot. Good luck writing code to figure out which items are placed in ways where they could still be glitched there and which items are not. Talk about a waste of resources.
    I'm referring to grandfathering in things that actually matter, not these frivolities you seem fixated on.

    Quote Originally Posted by MizArai View Post
    We currently have 18 wards for a total of 4320 houses per server. Balmung still has over 13k active players. In order to give everyone that wants a house on Balmung, they would probably need to have about 60+ wards in the game. Most of the large servers probably need about 50 or so wards. With the smallest servers probably needing probably about 30 wards. However, if they actually do allow for small, medium, and large apartments (especially if people can have access to gardening either in their apartment or elsewhere in the game), then those numbers would probably go down a lot (since there are 180 apartments per ward). By most pre-4.2 estimates, forcing a release of all the extra homes players own would give about 100-200 houses per server. When there are currently enough houses for not even 1/3 of a server to have a house, putting 100-200 houses back on the market is barely a drop in the bucket. It's not a solution. It's giving into an angry mob and not helping the situation at all.
    I think you're underestimating how many people own multiple houses. Either way, that's still 2-3 wards per servers that would help a lot.

    Real issue is that FFXIV is at about half the wards it needs on the high pop servers, and with the existing houses not being well utilized, someone is going to get screwed regardless what happens, and I'd rather see greedy thieves like the Mateus couple get the shaft than all the other people that continue to get frustrated because they can't get a house or move to Shirogane (because SE stupidly hyped that up and didn't deliver enough capacity to satisfy the players).

    Quote Originally Posted by Alien_Gamer View Post
    Or instead of arguing for half measures that hurt part of the community, people could instead argue for SE to fix housing by either releasing enough wards or implementing instance housing. That is the ONLY solution where someone doesn't get hurt.
    SE has stated part of the issue is server side resources, and instanced housing is only going to aggravate that issue. I'm suspecting that's why SE is taking so long to add more wards.
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    Last edited by Almagnus1; 02-12-2018 at 03:27 AM.