Quote Originally Posted by ThirdChild_ZKI View Post
Someone mentioned PotD traps in dungeons, and I'm actually okay with that, with some interactivity added per se (i.e. lure mobs to the traps to use against them, or if willing to detour a bit, you can deactivate the traps ahead).
In addition to traps, I think adding a jumping puzzle(that has a switch at the top to open a path/teleport/elevator/whatever to get those who can't do it past) in a COMPLETELY OPTIONAL dungeon. That doesn't give gear that will increase your ilvl. Maybe make it so that ALL(from 2.0 - 100.0) relics gain decent amount of light/aetheric density/whatever.