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  1. #1
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Unpopular opinions you say.....
    Here are some of mine that I am sure lots of people (most?) will disagree with:

    Big pulls are a sign of bad tanking.

    Extreme speedruns are silly and mostly pointless. Your time isn't that precious.

    There is nothing wrong with the 2.1 - 2.55 MSQ. It is definitely no worse than the rest of the MSQ.

    There should be no restrictions whatsoever on what items one can use for glamour.
    (6)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MistakeNot View Post
    Big pulls are a sign of bad tanking.
    Unless the tank isn't popping CDs, how exactly does large pulls make them "bad"? If I don't pull 6-9 mobs, I may as well remove all my CDs because I simply don't need them. In fact, I wouldn't even need a healer. The damage from one pack trashmobs is that minuscule. Large pulls aren't just a byproduct of the "gotta go fast" crowd but a direct result from how piss easy dungeons have become. If you want to feel like an actual tank, you more or less have to pull next to everything.
    (9)

  3. #3
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by MistakeNot View Post
    Big pulls are a sign of bad tanking.
    ...How so?
    (4)

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by VanilleFang View Post
    ...How so?
    A good tank should minimise the danger and risk as far as possible. Each pull should therefore be as small as possible to make it as easy as possible.
    If this makes a run boring because it becomes so easy - then people are doing things right. During a really good run one should never be in any real danger.

    In a few places it is almost necessary to make small pulls, and it is therefore a good habit to get into.
    Large pulls are just sloppy tanking that only works because parties usually outgear content significantly.

    One could also say that large pulls being common is a sign of bad encounter design.
    (3)

  5. #5
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by MistakeNot View Post
    A good tank should minimise the danger and risk as far as possible.
    I think it's pretty dangerous if you end up boring your healer enough that they fall asleep. Then again... The few I did actually fall asleep in, nobody died. Mobs tickle enemies to death in dungeons and it makes bosses so boring.
    (1)

  6. #6
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by MistakeNot View Post
    One could also say that large pulls being common is a sign of bad encounter design.
    This I think is a more interesting discussion than simply saying "tanks who do large pulls are bad/wrong/needlessly creating complications for their group". It's frankly gross the amount of tools tanks and healers have to trivialize massive packs (tank CDs, including immunity for a good number of seconds every 2-3 minutes save PLD, healer oGCDs in the range of 600-700 potency which is like 1/3rd a tank's health bar, regens also removing the need to cast actual healing spells, etc). I know people are going to bust out the "we just outgear everything so bad by now", but this dungeon's gear is like 325 or something, people are 340, that's not an egregious amount of overgearing and people were still chain-pulling day 1 with no prior knowledge of the dungeon. Hell, doing small pulls, I was able to heal a SAM and MCH through trash packs just on my SCH, while still being able to DPS (our tank dc'd after the first boss of Hell's Lid).

    I feel like the mobs are just weaksauce all around. Being able to pull everything wall-to-wall should be the hallmark of an EXTREMELY coordinated, max-geared group, not something a random bunch of pugs cobbled together can achieve with minimal stress and effort. Right now it's the optimal way to play, so people doing that are absolutely correct, but it's just really mind-numbing to do every dungeon as a healer skating by on just regens, oGCD heals, and AOE damage spam.
    (1)

  7. #7
    Player
    WilhelmWhite's Avatar
    Join Date
    Sep 2017
    Posts
    238
    Character
    Wilhelm Kaeruleus
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by MistakeNot View Post
    A good tank should minimise the danger and risk as far as possible. Each pull should therefore be as small as possible to make it as easy as possible.
    If this makes a run boring because it becomes so easy - then people are doing things right. During a really good run one should never be in any real danger.

    In a few places it is almost necessary to make small pulls, and it is therefore a good habit to get into.
    Large pulls are just sloppy tanking that only works because parties usually outgear content significantly.

    One could also say that large pulls being common is a sign of bad encounter design.
    I'd hate to be in a duty with you tbh. I'd rather not do a dungeon that takes an hour because the tank is pulling 1 enemy at a time. Nope. I would leave, and happily take the 30min penalty.
    (7)
    Last edited by WilhelmWhite; 02-11-2018 at 07:08 AM.

  8. #8
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by WilhelmWhite View Post
    I'd hate to be in a duty with you tbh. I'd rather not do a dungeon that takes an hour because the tank is pulling 1 enemy at a time. Nope. I would leave, and happily take the 30min penalty.
    Hyperbole much? Dunegons don't take an hour even with minimal pulls, and most of the time it is not even possible to pull just 1 enemy at a time anyway.
    Doing minimal pulls adds no more than 5-10 minutes to the run time (depending on dungeon and amount of AOE the party can bring) - so eating a 30 min penalty wouldn't save you any time.
    (5)

  9. #9
    Player
    WilhelmWhite's Avatar
    Join Date
    Sep 2017
    Posts
    238
    Character
    Wilhelm Kaeruleus
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by MistakeNot View Post
    snip.
    Obviously when I said an hour, I was exaggerating, but you're completely missing the point. It's not so much the time that is wasted, it's the lack of any excitement or enjoyment.

    Quote Originally Posted by MistakeNot View Post
    If this makes a run boring because it becomes so easy - then people are doing things right.
    Who wants to play like that? No one. I'm a healer main, and I'd rather not spend my time that way. I can spend a 30min penalty doing MUCH more interesting things. Not to mention that with tiny pulls, any AOE skills that DPS roles have are barely necessary at that point. "This is super boring, but at least I'm doing things right!" = Said no one, ever, about any video game.

    What I will say, is that it's important to know if the healer is alright with large pulls, rather than just going balls to the wall pulling everything. Which is why I ask them at the start of the dungeon when I tank. If they're not, it doesn't bother me so much. But the reason it doesn't bother me when I pull small, is because I'm the one tanking it, so it doesn't seem boring. Correct me if I'm wrong, but I'm assuming you're a tank main? Try to consider the point of view from healer/DPS mains. When I heal, I find large pulls challenging, and it makes the dungeon worth while.
    (8)
    Last edited by WilhelmWhite; 02-12-2018 at 01:36 AM.

  10. #10
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by WilhelmWhite View Post
    "This is super boring, but at least I'm doing things right!"
    Fun fact here, I'm much more likely to notice what a person is doing horribly wrong in smaller pulls simply because there's no danger. I guess the only benefit to their, "Pull so tiny you make people fall asleep" strat is I notice just how awful someone is and can kick them before the first boss.

    That's what they want right? They said if it's easy and boring people are doing it right, right? Even with two ice mage's it's still boring and easy, so ice mage is doing something right, right?
    (1)

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