^ This.Because dungeon crawling is an actual thing...not speed running everything in sight. A little variety adds spice to the game. That and it would be freaking hilarious.....and embarrassing....lol!
And its has nothing to do with "one pulling" it has everything to do with thinking about your next move tactically.
itsmondayimtired10char
Pharos Sirius on release was a good difficulty for a dungeon, pity they went on a constant decline after that out of fear from people autobailing their roulettes as they do.
Also sharing the Eureka opinion... as Diadem seemed to also attempt to appease oldXI fans as it reminded me of those city dynamis runs I'd fall asleep on... but diadem should be the "not that" example so i'm not in despair for now.
Last edited by Leadleaf; 02-13-2018 at 01:50 AM.
I guess you dont do potd that much. Those traps add nothing to the game, because there's really only one way to deal with them; pull mobs to safe spots. At best they randomly screw a dps over by making them a frog now and then, or the lovely paci/silence trap which you wait out unless the healer keeps echo drops on them. There's no tactics about it; pull to the safe spot. I'm not sure why this is more engaging.
They did add a little to Hell's Lid in that some of the mobs do a decent tank buster, and all that did was make it so people slow down on the last pull. But the jobs really aren't flexible enough to respond to things; you find the one strat that works and stick to it.
I dunno, maybe give people 9 buttons and make the markers highly visible or something? Let's see how flexible and engaging it is then.
Or not. Dungeons are fine as they are, or something.
Don't forget to make mobs heal themselves so fast that you need to coordinate a maximum burst combo with the other party members to kill any of them.
If nothing else, it might teach people how to do a proper opener <.<'
Whoa whoa, I know these are unpopular opinions, but you're asking for effort. Coordinated effort! Let's not get crazy, man. . .
Yes, we really needed three separate jumps plus one backjump on DRG, plus a single buff dedicated to jumps alone along with the four + other buffs and miscellaneous pvp abilities. I'm sure you loved trying to get geirksogul to work in 3.0 pvp. Much flexibility, meaningful options. I too enjoyed spending feast hoping to god my OGCDs would get back up in for the brief instances I could actually heal through PLD cc, while getting berated for not healing anybody. And come on, you were MCH; the only reason you weren;t a total joke in 3.0 was because between the eyes was so overpowered. I could esuna your wildfire ffs.
Like there was any flexibility in getting stunned + melee limit break. Only reason PvP even got done the amount it did was because we needed tomes nonstop for the relic, and then garo. if it were 3.0 now no one would bother.
Last edited by RiyahArp; 02-13-2018 at 02:41 AM.
Didn't need Wildfire to burst. If fact, it wasn't even factored into said burst. Nice as a little insurance if you wanted to use it, but entirely unnecessary (unlike now). Made for a great feint when you threw it on one guy then burst the other though.
Purify Wildfire, not Esuna.
We also had every cc except sleep and pacification. <3
P.S. it's the supposedly "better" 4.0 PvP now, it's notably worse in many ways (though there is some good), and people still don't want to bother. Especially the ones who actively did it for more than tomes and Garo long before that. Or did all those guides and videos create themselves?
Anyways, let's not do this here in this thread. Not tonight, honey. I have a headache.
Last edited by ThirdChild_ZKI; 02-13-2018 at 03:01 AM.
Truth be told: I would really like to see them try it. Like, just once, as an experiment. See how people react to it in a PvE context, see how popular it becomes. I could imagine it being dropped like a hot popoto, but without data, that's just an opinion/assumption.
"Something-something go back to Savage. Something something [use of the term elitist]."
Begone with you and your progressive-thinking witchcraft! *throws salt*
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