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  1. #10
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Snip.
    I'm well aware of this. Speedrunning began with 2.0 as getting that Darklight (if you hadn't in 1.0) required running the 3 level 50 dungeons available ad nausium.

    I feel the idea of speedrunning becoming the "best way to play" and meta overall happened when Brayflox Nonstop (Longstop HM) came out. Since it was so easy to zerg. The place could be done so quickly that it was far faster to just spam this one dungeon to cap than roulettes.

    I was there, we all would party finder Bray HM, do about 5 or so runs before we were fried, and then do it again. It sucked, but suddenly everyone and anyone had a way to cap tomes easily, not just the "no-lifers." And it just stuck.

    It's all efficiency>enjoyment.

    I think the last straw for me (since I've never been a fan, and I healer main, too, so I do get your angle) was just how hard SB's 4.0 dungeons tried to break parties of it with gating and harder hitting mobs. There was no bad luck getting a bad tank and stressing out trying to save them; all tanks were squishy.

    Couple this with the separate issue of too many tanks desperately clinging on to their HW gear and just taking the concept of healers adjust so far it was skirting harassment.

    It was a whole series of things that make me grow to abhor it, even if it's within my capability to carry these shit parties.
    (4)
    Last edited by Ametrine; 02-11-2018 at 04:53 AM.