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  1. #10
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Large pulls aren't just a byproduct of the "gotta go fast" crowd but a direct result from how piss easy dungeons have become. If you want to feel like an actual tank, you more or less have to pull next to everything.
    No, it was a direct result of speedruns that progressively became easier and easier to do as our gear increases. It's power creep.

    I hate the mass pull meta. The only class that has anything "dynamic" to do is the tank handling the aggro and properly balancing CDs. DPS are forced to smash their one or two AoE skills or be "bad". Healers are often left either doing exactly the same one button AoE spam or, if they're *lucky* that day, desperately over exert themselves to keep a lackluster tank that's overcompensating alive. Or be the one blamed or kicked if tank dies.

    There is nothing remotely entertaining about that. Especially when alternative of regular pulls still lets you play rotations and while moving along quickly. It's just impatient people being so enabled to play the game in the most monotonous way possible because meta demands it.
    (5)
    Last edited by Ametrine; 02-10-2018 at 06:48 PM.