Quote Originally Posted by CazzT View Post
Then I wonder what you think objective means. It's not an opinion that this change is bad for new players. And I explained clearly why it is.

You even acknowledge that it's bad for new players a few posts later, thus proving my point that it's bad. It's a fact (since you don't seem to like the word objective) that this is bad for new players.
Objectively, this is good change for new players who want to experience these dungeons the way they were originally meant to be experienced, which was the one and only intent behind this change. There may be veteran players who want to speedrun, there may be alt characters who don't want to watch the cutscenes multiple times, and there may be brand new players with zero interest in the cutscenes. SE has made it clear that those players are not a priority. Their primary concern is only for players who do want to experience the full amount of content these dungeons offer, and this change makes it so that that is the default option (no more having to beg friends or PF strangers to help solve a problem you didn't even know existed).

This change will undoubtedly increase queue times, but that is not an objectively bad result for the issue that SE is trying to solve. If the future that you're predicting comes to pass, and queue times do increase to an unmanageable level, then SE will probably take another look at the issue, but to say definitively that it will happen is not objective at all.