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  1. #10
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by SoulEchelon View Post

    I'm 100% sure people have already suggested this, but I'll add to the pile: Make it so that the first MSQ run is soloable. Then, once a new player unlocks the MSQ roulette, have them be added to the pool of veterans. This way we vets will still get that lovely new player bonus, while new players will get to enjoy the story for their first run through.

    Give them npcs, or use the Squadron system. All of this is already implemented in the game...why can't these systems be used for the MSQ dungeons as well?
    The only issues that arise with npc's is all the interactive elements would need to be disabled. The lore department would have a fit since as I recall some of those interactive elements is what explains why players get that shiny Reaper mount. Squadron doesn't unlock much later in the game too. The lore department would have another fit to retcon a lot of lore to explain why a virtual nobody in terms of story progression is able to command a small battalion.

    If its soloable and cleared and they are able to take on the MSQ roulette with vets, technically they cleared it and wouldn't be a new player anymore, they would be a vet too now. So no more new player bonus at all. Unless it was treated as its own thing and in that case it wouldn't be a MSQ thing anymore since that part was already completed.

    I do agreeit should be a solo instance, keep the interactive elements at its minimal to keep the lore team happy and still keep story continuity in check. Tone down the dungeon and boss mechanics. Stick Ultima Weapon as an 8 player trial. Drop the places from MSQ roulette totally. New players can still watch all their cut scenes in peace and everyone else can forget these mistakes existed in time.
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    Last edited by Aylis; 02-01-2018 at 09:32 AM.