How about no
How about no
Meh. Just display the actual timer instead.![]()
Remove everything else too. We don't need to perform rotations anyways. Just let us play DDR and spam one button until the boss dies. Please make it happen SE. /s
Motivation is why.
Without a displayed timer you can think your group is doing just fine until oh crap you're all dead. With the displayed timer you have a more accurate means of determining how well the group is actually doing. It can help people push a little harder to see death creeping up on them.
I disagree. I don't think the obsession with DPS trickles down from end-game Savage / Ultimate content (the stuff where enrage timers are typically featured); I think it trickles up from regular content. The goal of virtually every Duty in the game, after all, isn't just victory - it's endlessly repeated, spammed victories. That push, by definition, emphasizes speed above all else - and speed will always emphasize maximizing damage dealt. People are bred into this mindset in every instance they join, all the way from Sastasha to Expert Roulettes.Remove the enrage timers and you remove a large part of the impetus behind everyone trying to push out as much dps as possible. Right now, there is no choice; you either dps hard enough to avoid enrage/clear the check or you wipe. If SE is serious about not wanting the dps speed/efficiency meta to reign supreme, then they need to remove dps checks and enrage timers and let players choose whether they want to run a sprint or a marathon.
That said, I do think eliminating (or reducing) DPS checks and enrage timers would be useful for end-game content. I just don't think it's going to impact the push for more DPS in FFXIV, nor is it going to meaningfully reduce the complaints of people in the forums (most complaints about, for instance, tank stance, arise not from Savage / Ultimate runs; they arise from regular instances where newer healers are paired with aggressive tanks). There's a lot more work to be done than just eliminating DPS checks if SE is interested in reducing the focus on damage-dealing.
Or you know, you can notice the extra slow cast the boss does or the situation where AoE puddles are unavoidable, but that'S just me.Motivation is why.
Without a displayed timer you can think your group is doing just fine until oh crap you're all dead. With the displayed timer you have a more accurate means of determining how well the group is actually doing. It can help people push a little harder to see death creeping up on them.
It leaves little room for DPS to make excuses tho. It heightens awareness and ultimately provides incentives for players to do better or give up if they are mediocre. But if you like artificial challenge by withholding information then by all means.
It's the same thing with the battle design not differentiating what is considered Phys or Mag dmg and you have to play memory match for every encounter.
Meh the Echo mechanic this game has shows us puddles where shit is. It can tell us the enrage timers too. WoL OP.
... If your DPS needs a timer for them to do their job well... I feel sorry for you but I'm not surprised that this would be something this game brought upon itself with it's coddling of the lil red icons.It leaves little room for DPS to make excuses tho. It heightens awareness and ultimately provides incentives for players to do better or give up if they are mediocre. But if you like artificial challenge by withholding information then by all means.
It's the same thing with the battle design not differentiating what is considered Phys or Mag dmg and you have to play memory match for every encounter.
Have you not done any high end current content? Or hell, even just Sephirot EX? Can probably count on 1 hand the amount of mechanics leaving a circle that isn't actually required to dodge it.
I merely think it would simplify things. And if it gets more people clears while helping them be better players and doing better damage then why not?
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