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  1. #1
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    If we get rid of enrage timers every content in the game can be done with 2 tanks 6 healers or 6 tanks 2 healers (or even 1 tank 7 healers / 1 healers 7 tanks or even 8 tanks)

    To simplify. DPS role will be useless to clear any content and endgame raid would be a lot easier to get a first clear and I mean A LOT.
    (0)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Inuk9 View Post
    If we get rid of enrage timers every content in the game can be done with 2 tanks 6 healers or 6 tanks 2 healers (or even 1 tank 7 healers / 1 healers 7 tanks or even 8 tanks)

    To simplify. DPS role will be useless to clear any content and endgame raid would be a lot easier to get a first clear and I mean A LOT.
    That's crap. you can scrap enrage timers. add more dps checks. and thus find all tank or all healer parties will still fail.

    look at ifrit ex. no enrage timer on that. but 6 tanks and 2 healers would never have smashed any of the nails down in time and that fight has what 3-4 sets of nails (thus 3-4 dps checks) i think been quite some time since i did it.

    removing enrages does not mean the dps role would be useless... people need to stop exaggerating things so much
    (1)

  3. #3
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Dzian View Post
    That's crap. you can scrap enrage timers. add more dps checks. and thus find all tank or all healer parties will still fail.

    look at ifrit ex. no enrage timer on that. but 6 tanks and 2 healers would never have smashed any of the nails down in time and that fight has what 3-4 sets of nails (thus 3-4 dps checks) i think been quite some time since i did it.

    removing enrages does not mean the dps role would be useless... people need to stop exaggerating things so much
    The nails are an enrage timer itself.

    Any dps check.
    (4)

  4. #4
    Player
    Baalfrog's Avatar
    Join Date
    Mar 2016
    Posts
    117
    Character
    Alysanai Holt
    World
    Cerberus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Dzian View Post
    That's crap. you can scrap enrage timers. add more dps checks. and thus find all tank or all healer parties will still fail.

    look at ifrit ex. no enrage timer on that. but 6 tanks and 2 healers would never have smashed any of the nails down in time and that fight has what 3-4 sets of nails (thus 3-4 dps checks) i think been quite some time since i did it.

    removing enrages does not mean the dps role would be useless... people need to stop exaggerating things so much
    Nails are a soft enrage, screw those up and party will wipe. Also I'm going to repeat myself once more, enrage timer is a dps check. So what you are suggesting is, remove the dps check to see if you can clear a fight, and replace it with dps checks to see if you can clear a fight (nails of Ifrit etc.). Basically taking off something, and then replacing with a same thing, is not innovation or smart, its what EA does with Fifa games every year.
    (0)
    Last edited by Baalfrog; 01-30-2018 at 07:14 AM.

  5. #5
    Player
    TamiaBlack's Avatar
    Join Date
    May 2017
    Posts
    86
    Character
    Tamia Black
    World
    Lich
    Main Class
    Archer Lv 70
    I do not think that removing the enrage would be fun. The fun on Savage is that it is hard.

    What I would welcome is some kind of "Training Mode". No chests, just the book or vice versa but with just one chest. But then a maybe +25% on the enrage timer.

    This would give "more casual" statics the chance to have a step between normal (trash) and savage (hard). It would motivate to give the "medium" way a chance first and when all know the meachnics, you go on with hard mode.

    The loot and the difficulty of the normal modes are a joke. while the savage modes can be too hard for employees with a limitation of time. a step inbetween would motivate, even if you need 3-4 times longer to equip than it does on savage

    Even without max lvl loot it would make sense to play savage mechanics with a bigger timelimit to train. Instead of 370 they could but 365 gear inside with the same skin
    (0)

  6. #6
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Thinking about it, doing away with enrage timers would only work if the combat system and encounter mechanics were changed or made much more varied. As the game plays now, enrage timers are really the only way to show you cannot meet the demands of a fight by forcing a wipe. Other games that didn't depend on hard timers had other systems in place to prevent success such as diminishing returns on debuffs or CC, slowly dwindling resources like MP or items, etc. But you can argue those are just another form of ticking clock in the end...
    (0)

  7. #7
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Bobs View Post
    The point I'm making is that WAR CAN out dps and clear content, and they are BUFFING WAR. The DMG creep is real.

    Its not suppose to be like that, WAR is suppose to be a tank. But people are so obsessed with DPS that classes are loosing their cardinal roles. I can tell you in FF11 no one was worried about how much dmg a PLD was dishing out. His job was to stay alive.

    If your response is "Its easy to stay alive as tank with healer in ff14," you are part of the problem.
    Not sure why you're focusing on war, I'm perfectly capable of outdpsing actual dps as drk and pld too.
    (1)

  8. #8
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Man you all are loosing sight of the Actual Point.

    The point is we should not even be talking about Tank's DPS at all, or healer's. That's not their job. The Hyper focus on DPS the problem. Having a 10min enrage time so everyone is focused on the DPS is the problem.

    Let me say this again. Memorizing a DPS rotation IS NOT CHALLENGING.

    The lowest common denominator is that you are defending non-challenging content.
    (3)

  9. #9
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bobs View Post
    Man you all are loosing sight of the Actual Point.

    The point is we should not even be talking about Tank's DPS at all, or healer's. That's not their job. The Hyper focus on DPS the problem. Having a 10min enrage time so everyone is focused on the DPS is the problem.

    Let me say this again. Memorizing a DPS rotation IS NOT CHALLENGING.

    The lowest common denominator is that you are defending non-challenging content.
    No, the actual point is that you're wrong and are incapable of grasping that. Killing stuff faster is ALWAYS better than killing it slower. Without exception. Less chance for mistakes to cause a wipe. More time to do other stuff.

    If the tank can do their tank job with 15 seconds of effort per minute, what do you propose they do for the other 45 seconds? Because that's the reality right now. If your answer is nothing, than you're just advocating lazy play.

    It's the same thing for healers. Boom, you're at full heath. Should I now spam overheal? Go eat some popcorn? Or hit Stone a few times and use my time productively? The answer is obvious.

    Your beef is with SE for designing a game that makes this the optimal way to play. Ideological role purity is not a thing here. It doesn't matter if you like it or not. Reality doesn't care what you think.
    (6)

  10. #10
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Bobs View Post
    Man you all are loosing sight of the Actual Point.
    No. We're not. You just got called out on a nonsensical argument.

    Quote Originally Posted by Bobs View Post
    Let me say this again. Memorizing a DPS rotation IS NOT CHALLENGING.

    The lowest common denominator is that you are defending non-challenging content.
    Memorizing isn't usually hard for most people, but for some it does take more effort. Depends on the person.

    Besides that the savage and ultimate content in this game adds mechanics along with your rotation. You have to keep your rotation in order all while doing mechanics. You are kinda acting like all you need to do is memorize your rotation and you'll be able to sufficiently contribute to clear everything easily.

    If memorizing your rotation is not challenging and the fights are not challenging then can I ask you how far you have cleared?

    If it is not challenging to you then I am assuming I am talking to someone who has cleared Omega Deltascape 1-4S and also Ultimate? Do you execute your rotation 100% and always do good DPS?
    (12)

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