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  1. #431
    Player
    XenociderOmega's Avatar
    Join Date
    Nov 2017
    Posts
    130
    Character
    Ley Crimsonriver
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Kalise View Post
    I suddenly have an idea for a new Raid FATE...

    Chickens from zelda as raid bosses
    (0)

  2. #432
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by 24spencer View Post
    This example is so annoying to me because there is literally a video online of a disabled dude flawlessly executing the heavensward machinist opener WITH HIS FEET. ON A CONTROLLER.
    For reference.
    https://youtu.be/ogCRNvghbiw
    (3)

  3. #433
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,524
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalise View Post
    Can also point to the whole Sekiro debacle too.

    Where "Games Journalists" were talking about how it being a hard game with no easy mode was disrespectful to gamers and tried to use "People with disabilities" as the excuse (Rather than admit that they just suck at video games...)

    To which the response was a bunch of people with disabilities making videos of them kicking butt in the game. We're talking people with significant motor control disabilities kicking butt and taking names in a Souls-like game showing that "Disability" excuses aren't going to fly and that people just need to git gud.
    Reminds me of the FFXIV player without hands. He had a video of him doing a HW era MCH opener with his feet.
    There's usually no excuse but yourself!
    (5)

    http://king.canadane.com

  4. #434
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Canadane View Post
    Reminds me of the FFXIV player without hands. He had a video of him doing a HW era MCH opener with his feet.
    There's usually no excuse but yourself!
    Check the post above you
    (3)

  5. #435
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,524
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alucard135 View Post
    Check the post above you
    One day I'll learn to read ahead.
    (4)

    http://king.canadane.com

  6. #436
    Player
    Sigma-Astra's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    1,085
    Character
    Soma Kagami
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Yes, of course...let's remove enrages because the rest of us that actually care about our performance don't carry enough of the playerbase on our backs already as it is.

    Because I really, really, REALLY want to solo the Mist Dragon on WHM in The Burn when the rest of my party was dead on a daily basis.
    (4)

  7. #437
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Actually the solution is to add more enrage mechanics.

    Rather than have the enrages at the end of the fight, place them as a series of checkpoints throughout a fight. That way if damage is too low in, say, phase 1, you fail early and it's not a 10 minute slog only to find you're short at the very end. Skip soar or disband is actually the best way to avoid the frustration of a 5% wipe.

    Make these hard enrages so people don't just tank LB3 like they did with Byakko.

    Alternatively, bring back Faust/ADS. Some parties should fail out before they even see the boss.
    (3)
    Last edited by van_arn; 04-15-2019 at 09:10 AM.

  8. #438
    Player
    Flatopia's Avatar
    Join Date
    Sep 2014
    Posts
    96
    Character
    Vavali Vali
    World
    Balmung
    Main Class
    Dancer Lv 90
    The name of the game, is squeezing out as much DPS while maintaining the job given to you. From DPS, to healers, to tanks.

    DPS, often, have to deal with more mechanics, complicated rotations (relative to tanks and healers) and positionals/casting foresight. If they can manage all that, they have to then know what does the most DPS at what times, making sure things don't fall off etc. This is also coupled with the fact many DPS except BLM and SAM, in some ways, make other DPS do more damage! A simple role, but important and the basis for the other jobs it feels.

    Healer has the most dynamic job of keeping everyone alive, often having their health bars be tied to failure to perform mechanics. Despite that, they're still encouraged to keep a balancing act of making sure people don't die, and murdering the boss. This is why AST have cards- with every one, even bole, having a use case for letting someone else do more damage.

    Tanks, while often not having as many numerical mechanics thrown at them, have a very important but incredibly easy to do job of making sure the boss is slapping their buttcheeks, and not their buddies buttcheeks. This means that if you can survive attacks in a manner that gives more dps than losing it, such as a vuln stack making a healer heal more, or getting pacified and such, then you are encouraged to do so. Tanking in 14 is DPSing while balancing your job. This was very clear when all the tanks were simplified in SB, with enmity becoming not an issue at all not helping one bit. Since the tanks don't have to worry about emnity or a rotation they can focus on, they felt like boring DPS at times. This isn't the DPS focus of the game's fault, it's the job design of the tanks.

    This isn't a 'meta'. it's how the game is designed. Pacman doesn't have a powerpellet meta, it has powerpellets as a core mechanic the game is designed around.


    I think the developers are acknowledging this, and will make the method in which you DPS possibly harder for tanks and healers, and focusing on more unique methods to do DPS for DPS roles.
    Removing DPS from tanks and healers is the most short sighted and simply ignorant thing I have heard in a while. By this logic, tanks should have two buttons, one being a defensive buff, and the other being an emnity generator. Neither do damage. Now we only need 1 tank as well! Get rid of 2 of the rest. Healers only need 3 skills now. A res, a heal, an cleanse. It keeps going. This would have to be done if they actually were to remove enrage timers, because if they didn't, DPS as a role wouldn't have a purpose to exist in this dystopian future since everything can be cleared with like 2 healers and a tank.

    This game is made with hurting the enemy fast being the end goal, the fun comes from balancing your jobs that are often at odds with that, and surviving the bosses mechanics at the same time.
    If DPSing the badguys fast isn't what you want, you don't want Final Fantasy 14.
    (6)
    Curing Waltz is old and busted. The new hotness is Benediction Boogie. Make it happen, Squeenix!

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