Looks can be deceiving. Bokchoy did a "napkin-math" analysis and concluded the WAR changes result in a net 5% nerf due to their lost potency across the board.
Looks can be deceiving. Bokchoy did a "napkin-math" analysis and concluded the WAR changes result in a net 5% nerf due to their lost potency across the board.
I'm pretty sure that SE did lots of testing etc, to make the class easier to play, but not to lower its dpsLooks can be deceiving. Bokchoy did a "napkin-math" analysis and concluded the WAR changes result in a net 5% nerf due to their lost potency across the board.
maybe you should just wait for it, do some parses and see for yourself instead of going hypocrite mode
Yeah, the same way they tested DRG at 4.0 launch and NIN when it released.
Realistically the WAR changes will make bad/average WARs do more damage because it's become harder to mess up, but people who are already great at the class will see a noticeable dip.
Sucks for tanks though, makes me excited to see if there's a new tank in 5.0 just to see how badly they screw it up then.
Last edited by Oscura; 01-27-2018 at 09:51 PM. Reason: grammar/spelling
I sincerely doubt they do as much testing as you think. If they did, we wouldn't see half the issues with class changes every patch.
WAR in SB - seemed pretty straightforward, even boring, at a glance. In reality, the rotations were fairly complicated to maximize your DPS output. If they had actually run sims and did thorough testing, they would have seen that the "obvious" rotation was sub-optimal. SE tends to rely on the community to do their analysis for them.
I think Yoshi described their testing system for jobs in two parts at max level, with one effectively being on a dummy and another in what was considered a "raid environment" to see how effective they were at maintaining performance under typical raid stresses and obstacles, leaving the majority of test results based on statistics drawn from those conclusions.
In the words of Mark Twain, "there are three kinds of lies: lies, damned lies and statistics". In this case, skills like Sustain were removed because the dev statistics showed it was rarely used at all, when if they had tested for something like open-area or solo gameplay, they would catch the importance of it that SMN players were well aware of before giving that ability the initial axe. There wasn't outrage because it was a popular spell being removed, but because there was no testing for the leveling process or circumstances such as solo content where support utility such as Sustain are more vital.
They're also drawing statistics from hired testers who may play the game differently (if they even play the finished product at all) from how the players may interpret a job to be played. Because of this, as long as there is little to no customer representation in the testing process to identify issues that dev testers may not pick up, then such issues will always occur. Even if there is any beta testing for players these days, there would seem to be an extreme under-representation of any data that could be yielded from it.
Uh... do you know what that word actually means? Even if Warrior's DPS turned out exactly the same, I wouldn't be a hypocrite.
As for SE doing testing. Considering how many times they've had to adjust Ninja because players found a better rotation. I have my doubts.
It cleared Ultimate because the rapid-fire machine volley thrown at you are virtually allow magic based. This allowed DRK to spam Dark Mind and TBN. If we ever get a primarily physical based Ultimate, Dark Knight dies.It means something, alright. It means that you can clear the hardest content in the game faster than anyone else even when playing a job that is, according to many, "the worst in every aspect". It also means that DRK is nowhere near as bad as you and many others are making it out to be.
That doesn't mean that DRK is fine, the job definitely has problems, but I'll say it again: It's nowhere near as bad as HW Paladin and yet somehow people are making a much bigger deal out of balancing issues than ever before. I wonder why.
And perhaps people are making a big deal because the devs did absolutely nothing yet have changed WAR three times now. It shouldn't take almost a year for something as simple as making Dark Passenger useful and Shadow Wall not objectively the worst "big" CD.
Last edited by Bourne_Endeavor; 01-28-2018 at 04:53 AM.
His analysis is incomplete and napkin at best. He didn't construct the new rotation to math out the actual effects of all the variables involved. Current numbers from The Balance indicate a modest ~3% buff as long as you can fit 5 gcds into IR.Looks can be deceiving. Bokchoy did a "napkin-math" analysis and concluded the WAR changes result in a net 5% nerf due to their lost potency across the board.
If anything, WARs should be complaining about joining in on the MCH Overheat memes. Missing that 5th gcd in the new IR is going to be huge dps loss.
Last edited by Kitfox; 01-27-2018 at 09:50 PM.
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