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Thread: Tank Balance

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  1. #15
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RiyahArp View Post
    but you are comparing this to other classes, when it should be on whether or not the job clears content.

    Like say overall the jobs abilities rank it 10, which means no one picks it for anything. at 20, no one does level 70 stuff with it. at 30, no one does ex trials or easier savage, and at 40 hard savage or farm runs it gets kicked. Would you argue that due to its abiltiies, DRK falls on that spectrum?

    I mean, you really need to get into optimization before these become any real issue, and content that would reflect those disparities would probably be so hard that no one could really do it nayways.



    Ultimate is content so hard that barely 2k people or so have cleared it in NA. It shouldn't be used as any balance example pro or con, any more than RDM clearing floor 200 in POTD means we need to rebalance jobs too.
    Applying this logic no job balances have been necessary since 4.05. Please roll everything back.

    The problem with HW paladin was that it didn't bring the dps, half its mitigation kit was garbage in magical fights, and half its utility didn't work in magical fights. On things that you would grade HW paladin on it came out to be the worst in all three areas.

    Are things "HW paladin" bad with dark? No, Dark is very capable of making it through current content. Is there an area that Dark Knight is excelling so that there is a strategic reason for bringing a dark knight? Most people think the answer to this is no. That is the issue many have, its a repeat of HW paladin, not as dramatic, but still existing. We thought this lesson was learned pre stormblood when tank balance issues were going to be the fore front of importance, at which point the devs repeated their HW mistakes.

    What would make these things better? Probably an open beta where players can trial changes and give feedback on skills well in advance of expansions. People noticed many of the current concerns with the jobs near immediately once the tooltip information was released.

    However, and this is just my two cents, part of the reason warrior is so popular is that the development team seems to take real time and effort to change the class and fix things quickly as issues arise.

    Stormblood Warrior has had: costs and penalties removed from abilities, buffs to its combo potency, new effects added to abilities like steel cyclone, and complete reworks of 3 skills and a trait to go along with it. This is a good thing, they probably needed some of that and it was fixed within half a year.

    Heavensward paladin needed at least a change to blocking and a change to cover to give them some reasonable sense of utility in Heavensward. They waited 2 years for the change. Why?

    Stormblood Dark Knight has been trying to get the cost on dark passenger reduced to a reasonable level for 6 months so its potency matches the mana cost, this has been met with absolute silence. Why?

    Why does it seem like only one class is being heard in these discussions even for the most reasonable of changes? I saw in another thread that Yoshi P doesn't understand why more people are playing warrior than dark knight. My question is, when you show so much care to one class but not the other why wouldn't people pick it?
    (6)
    Last edited by Chrono_Rising; 01-28-2018 at 06:47 AM.

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