Uh... This feel like going great lenght for reall simple thing.
The people you're talking about mostly are not reading all this, so you could be writting 1000 pages of it it wouldn't change anything at all. If you want to try to talk about it to someone in the game, go ahead. Just consider they may be resilient to what you're saying the same you are right about what I saying. And nothing much more.
But talking about it here and now, between people that are mostly not concerned by it doesn't mean much. I mean I got every single argument for healer DPS thrown at me but I'm already doing it, what exactly is it supposed to achieve ? I'm not telling it's pointless because it's not the place, the person nor the way to do it.
There's things like guide or mentorship to actually do it. Mentor that are actually invested into the game could also a good way to improve the game, most of those I crossed path with when I started the game never really tried to be helpfull. I even remember being extremly cautious of those crown players everytime I ended up with one, not even understand what that icone was supposed to mean.
The only thing you've been doing with those last post is trying to prove some random game system nerd wrong over the internet.
Got grilled to it, but cure spamming makes WHM design flow surprinsigly well.
It become really apparent in those infamous undergeared Bardam runs and it's easy to understand why lillies were gated between RNG at first. Having a lilly proc every cast quickly gives you much more ressources than you would ever need. Wich in turn make Divine Benison supposed drawback, the fact it'll spend all lillies without changing its effect, its actually my optimal to use it at 1 lilly as opposed to all other skills, into nothing and makes it the really weird skill it is now.
I'm super sad for the guy who made that job, it was cleverly designed but had absolutly not fit for the game it was in.