Quote Originally Posted by RopeDrink View Post
I fail to see how anyone can come to the conclusion that their desire with the Lilly system is to get WHM's to heal more than needed.
I think the core of Inhaled's point stands pretty well. It's quite apparent that SB's job design team had little healing experience and this was something I was screeching about pretty much from the moment the first press builds got demonstrated.

The way SCH got completely gutted like a fish almost entirely by accident is the most immediately apparent proof of this but as you say, the WHM's kit had some pretty significant flaws in it too.

I feel like the original WHM kit for SB was designed with more of a tank and spank mentality in mind. The intention was for the job's potency over time to ramp up as you piled more HPS pressure on them. More cures = more lilies = more Tetras, Assizes and Benisons. Not to mention, the original PI went along with this too, it would have been pretty nice in encounters such as A1S, T11 or even Faust2 (pretty much any situation where both tanks were taking sustained damage).

Of course, we all know that that's just not how the endgame's panned out pretty much since HW. IMHO there was a complete disconnect between the content planners and the job designers. We got a bunch of abilities that were aimed at big sustained tank heals, but we never actually got a fight that made much use of it. O3S is about as close as it gets, whereas it might as well not even be there for O4S, that encounter is full of occasions where I'd love a Lily to use Benison, but don't have anything to cure in order to do so.

It'd be quite interesting to see how the WHM community would have reacted if we didn't get Thin Air. I suspect it wouldn't have been pretty

TLDR, the job designers didn't try to incentivise over-healing, rather they just didn't under stand how healers actually work in the end game. It's a shame as I get pretty decent value out of Lilys in dungeons.