Quote Originally Posted by ThirdChild_ZKI View Post
We're level 70 now, yet the "challenge" still feels proportionate to how things were at 50, and in some cases, less so. Everything doesn't have to be an ordeal or some kind of gritty learning experience, but literally every time something even remotely challenging has popped up, there's been a large outcry against it.

We're level 70 now, but when is the game going to feel like level 70?
Wow...you've stated this so much better than I've been able to. Here, you've earned your Like +1.

We need another dungeon like the Aurum Vale, to be honest. Something that enforces smart pulls over wall to wall pulls. Something that forces healers to pay attention and tanks to smartly make pulls. But I also realize that there needs to be incentives to keep dungeons like these going. We need something like...I dunno....hmm....materia? Tomestones you actually have a chance of finding? Put something in these hard dungeons that will make players want to do them - but only if it's the expert roulette. Hell, throw in a weekly Grade 7/8 map. Something, so players have an additional reason to do expert roulettes.