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  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Palace of the Dead

    Floors 120+ disapprove your entire stance.
    Those bosses are easy, the issue with 120+ that wipes you is random adds on the floor there. If you go in with a 4 man party with an actual healer, every boss is trivial for the most part after a few tries. The trash there is just tuned that you can't take more than one easily if at all, and the stupid mode literally forces you to take an hour or two in between tries because of the inability to continue from the same floor.

    I also find it odd you seem to have all the answers while we simply "don't get it." Where are your Savage clears? How do you know so much about the differences yet have no experience to back up such an opinion?
    Because the mode is understandable, its just a matter of whether or not you want to do it with the lack of incentives it offers. If you try any hard content at all you see the difference right away, and i have done enough overall to evaluate it; i just don't do pure savage often over stuff like coil or ex trials, and I hate farming content. That doesn't mean its this mystical crap that only people who complete it know; you can watch a video and have the whole fight laid out in a timeline for you. if you did coil and pay attention about it, you get how mechanics work at a hard level; after that its whether or not its something you like to do or want to do.

    But a lot of you don't understand casual content at all. Not enough to understand what increasing difficulty means. I know what I need to do when I get into savage, and Im tempted to clear sometimes just to shut up the forum scrubs who think its some kind of achievement. But I don't think you get what making stuff harder means to the playerbase.
    (3)
    Last edited by RiyahArp; 01-24-2018 at 08:18 PM.