Yes, but also no. What the exercise taught me was that the pattern to AoE warning markers was:
1. Warning marker appears
2. Warning marker disappears
3. Nothing happens for a second or so
4. Enemy attacks previously-marked spot
During the exercise, you want to make sure you pass, so move out of the marker as soon as it appears, but in a real battle situation you want to keep attacking for as long as you can, in which case it seems intuitive that the *disappearance* of the marker is your sign to get out of the way in that short space of time between the marker disappearing and the actual attack beginning.
However, what actually happens is:
1. Warning marker appears
2. Warning marker disappears, and anyone still standing in it will be counted as hit by the attack
3. It's now safe to re-enter the previously marked zone
4. You can stand in the middle of the visible explosion and not get hit, while the newbie standing apparently well clear of it will take damage.
This is what's not explained, and goes against what you might naturally expect to happen.
/facepalm
You know why you say that? You haven't been in a party where 7 other people do exactly what the OP said: spam 1 button skill and think its okay. And you haven't been in them enough. I want to see you clear content over and over with those kind of people. I want you to solo heal an 8man raid/trial because your co-healer spams only one skill and you can only hope that's at least med 2 and not aero 3. I want you to dps while your other dps casts blizzard over and over and over again and still say "people should be able to play how they want to. good job mage"
So easy to talk smack when you haven't been in the bad long enough.
Unfortunately this has been the norm for this game and many more like it, there were the same issues in WoW, and terra unfortunately some people just offer nothing in terms of team play....
Haven’t exactly figured out how to even counter this?
Tell a dps to aoe you get screamed at or kicked, tell a tank not to pull to much because they have no clue on cd usage same end result, tell a healer to dps because the tank needs like zero healing same result, so it’s become norm because people just stopped trying to deal with it and played with their friends instead
Which I found funny because I'd never had a wipe on that with a PUG until about 2 months after it was added and I was one of the first people to clear it on my server.
The same happened with Shinryu in SB.
We need to gate more stuff behind trials that require ppl to actually think and have at least basic knowledge of what a battle mechanic is and how their job is supposed to perform... >.>
This isn't your 90's offline console RPG where you can just cheese everything with your gameshark, game genie, or action replay. I sorely miss a great deal of the additional variables from FFXI where damage types and elements had an extremely noticeable impact on damage dealt and received and making the leader of one of my linkshells delvl every time we went to sky because he would never get an exp buffer :3
The sound of ultimate suffering:
https://www.youtube.com/watch?v=iTIwBDNDO4M
Because better players are forced to compensate. Just this week I was top five DPS against Mateus while playing White Mage. A healer contributed more DPS to the raid than Samurais, Ninjas, Summoners and etc. Had I been one of those healers who scarcely does more than the name implied, we're that much closer to not meeting the check at all. Just early this morning, a friend and I had a Ninja who died to almost every single mechanic—even directly standing in a few. While some players may have had lower tier gear, others were full 340 yet couldn't perform a simple rotation or deal with any mechanic more difficult than an auto-attack. By your definition, that's perfectly okay since we still eventually cleared. I, on the other hand, had no desire to carry a Ninja who was straining my MP pool with all the raises. He was swiftly kicked.
You claim people overrate bad players yet how much of the harder content do you participate in? Your anecdotal experiences are no more valid than mine, and I can assure you, the amount of players I have come across in everything ranging from Savage down to dungeons who have little to no idea what they're doing is staggering. And no, they aren't first timers but supposed "veterans." Come to think of it, that reminds me of a time someone actually used her veteran status to claimed I was a poor healer for allowing people to drop below 80%. She insisted anyone doing that was an idiot because "I've been playing since beta. I should know." But I suppose that's okay too right? After all, can't hurt anyone's feelings by expecting they do more than bang their heads on a keyboard.
Never imagined asking someone to press 1-2-3 was a daunting request. What say you to being in a party where...
Your WHM casts nothing but Medica II
Your PLD only uses Flash and maybe an occasionally uncombo'd Rage of Halone
Your DRG spams Impulse Drive
Suddenly you're looking at a 40+ minute dungeon, if you even clear to begin with. Just remember, you can't complain because "people should be able to play how they want."
Last edited by Bourne_Endeavor; 12-23-2017 at 03:29 PM.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Your right, it is called getting fired, expect a kick if you are on pace for 30+ min clear because you can't do basic things:
last expert, start time, 14:05, end 14:23, 18 mins, solo queue as SMN.
You either do not know how to see it, or extremely lucky, pick one. I do not care if someone is pure lv 70 while all jobs are in current raid gear, some people do not have observance skills. It was not too long ago like a week? two at the most, where I had a personal tie to someone that ran an expert where she was able to pass a vote abandon after the first boss, this was. the tri-premade(likely troll) kicked her after complaining too much people where way under subpar in performance since it should not be taking 2-3 minutes to clear every pull. In fact this is the pure reason she does not even queue as healer anymore because of too much stress of carrying. At least as DPS it can be reasonable if the other DPS is simply "passing" or can make good runs like the 18 min one I commented on.
Bad play is insanely common, and more common then meeting 3 good players in the same DF. Another recent expert, a tank died due to not using CDs or something (no idea, was commenting she was not focused in looking at this kind of thing as a DPS) The tank blamed the healer for the wipe, and the healer blamed the tank for taking too much damage, The tank ragequit logged out of the game and got a replacement. They did the megapull, where you pull end of second boss to last boss (full thing) and did fine. So because of that seemed it was the ragequit tank to blame.
Last edited by Vstarstruck; 12-23-2017 at 03:51 PM.
I have a few questions concerning weapons in content (I brought up something similar to the DF thread):
A person enters a Skalla run with mostly 310 gear, but has an ilvl 260 weapon with the intention of gaining light for their anima relic. Do you think this is respectful or disrespectful? Also would you want to go through the potential trouble of asking that person to switch to a higher item level weapon? Finally, in the event the person refuses to switch, would you put up with relic grinder with a weapon that has an item level way below the required item level number?
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
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