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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BluexBird View Post
    Not sure if it's been said, but I really like raiding. Even now, months after Deltascape Savage has been out, I still enjoy doing it. However, there's a problem:

    99% OF THE PLAYERBASE DOESN'T WANT YOU IN THEIR PARTY AFTER YOU CLEARED IT!

    You have to pretty much wait a whole week, or get lucky enough to find a party who doesn't want 2 chests. And this system pretty much KILLS it for people who like to raid. It basically makes it so that we only get to play 2-3 hours a week, and then we're done. The rest of the week is logging on and checking the Party Finder to see if there's any people looking for a 0-chest clear so that you can actually have some fun.
    I have been complaining about this all tier. Because Savage has become borderline midcore content, many more PFs now want two chests even on a Monday. Even Creator had enough 0-1 chest parties just looking for their weeklies and you rarely see them nowadays. I understand they want to limit people carrying a friend to easy gear upgrades, but I wish they would change the system so 1-2 previously cleared players won't impact coffers. Two good players can only drag dead weight so far, thus SE wouldn't have to worry about sales and the like. It just sucks how if I feel like running alt jobs in actual difficult content, I'm mostly SoL

    Also, heya Blue!

    Quote Originally Posted by loreleidiangelo View Post
    I get that they're afraid that too many "walls" makes it hard for people who took a break to get reinvested again. But I have to wonder if they wouldn't have vastly better player retention if SE just made your hard work actually worth something for a while longer.
    I suspect it's that and how do you incentivize the next tier if all the current gear remains relevant? The latter of which I understand to an extent. If Omega 5-8 is tuned towards gear we already have, what's the reward for clearing it? Games like FFXI or even WoW get away with a more horizontal focus by gating progression behind enormously long grinds. If I recall, the Artifact equivalent WoW weapon you build takes ages to finally reach max level. Another side-effect of doing that is it promotes focusing on a single job since very few people will want to repeat said grind on multiple jobs. And you will be expected to have this better gear for raids.

    Now I certainly want to argue FFXIV's system is better, especially I do find it a little stale. I just don't think arbitrarily adding length to gear tiers will accomplish much.
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    Last edited by Bourne_Endeavor; 12-05-2017 at 05:25 AM.