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  1. #61
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by KaldeaSahaline View Post
    How would you make solo content more engaging/challenging? Would you increase mob HP? Damage? More glowing circles on the ground?

    I'd be curious what you could come up with given the constraints of the current design, because I've failed to come up with anything.
    well i dono about on a dps but on tanks or heals soloing some of the older primal was fun or attempting to ha , so you could put a primals or boss somewhere on that level but i guess maybe a little watered down so more people could do it, so more than just a msq mission that would be to easy. I mean they have already mention that euroka will be able to be done alone so I hope thats a step in the right direction as well.
    (0)

  2. #62
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Flat out upscale/downscale would be the most tuning. How about more challenging in terms of mystery or brains? Say like for Temple Of Karn Extreme there were more puzzles or environmental traps, hidden rooms, doors, puzzle rooms, things of that nature. Maybe a room where if you do not kill enemies keeping them below 10 adds on a high ceiling within x amount of time the roof comes crashing down for an instant wipe.
    (1)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  3. #63
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by basketofseals View Post
    Well there's WoW: Warlords of Draenor that managed to lose nearly 5 million subscribers in 6 months. Anyone who played then can tell you any feature outside of raiding received criminal levels of neglect.

    It is definitely possible to focus too hard on the most visible minority, because within a month over 80% of of players, that is to say the players that weren't interested in even the easiest version of a raid that has a difficulty of easier than an extreme primal, had absolutely nothing to do. WoD lost nearly a million subscribers a month of a good reason.
    Don't know if anyone said it or not, but when Blizzard said a Selfie camera and twitter was a major content patch, that probably did a lot of damage. Yes, they focused too hard on raiding, but one of the major patches didn't even have its raid. Just pictures.
    (1)

  4. #64
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ArmachiA View Post
    IPersonally I felt OS1 was the perfect start for a beginning raider, it would be just challenging enough for them but not too hard so they wouldn't get disheartened about trying. Shame to see that it still didn't incentive people to try.
    For many people the difficulty has very little to do with players being disheartened or lacking the incentive to try.

    It's simply the fact the rewards just aren't desirable enough to warrant making any real effort to get. As suggested by this comment.

    Quote Originally Posted by loreleidiangelo View Post
    IGear isn't a motivator for everybody, sure, but I guarantee it's a motivator for a decent number of people and right now a maybe 5% difference in output from BiS vs full tome gear isn't enough to make people give a crap.
    Another motivator is challenge but even that is only temporary. In was quite motivated to clear coil for example and wore that final witness title with pride and it had a sense of prestige about it. Then 3.0 landed and players could unsybc it all. Completely destroying the challenge and that sense if prestige associated with its rewards.

    In my case I love challenges in games and my psn / Xbox profiles both have a good selection of trophies and awards for clearing many games on there maximum difficulties. And sometimes the only reason I do that is for the trophy. So the challenge of raiding really isn't a problem for me personally. It's just in my view raiding simply isn't worth it for what you get out of it. No lasting rewards no lasting prestige, Loot that's incredibly undesirable. All adds up to 2 very big reasons many players just have no interest or incentive to try raiding.

    The difficulty doesn't scare them. If the rewards were actually lasting and valuable. Many players would embrace the challenge as increased challenge equals increased accomplishment. But those accomplishments also need to hold there value over time. Its undermining when people end uo roflstomping thing you bust your ass off for. Which is what many players said about coil. 2 manning t13 is just an insult to players who worked there ass off for it.
    (1)

  5. #65
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dzian View Post
    For many people the difficulty has very little .
    I have to disagree here the challenge is what keeps people from doing the content. I really don't think that long lasting awards matter as much as ur assuming. Many people enjoy the birds or ponies but many choose the easiest path to get them. I know many people who waited to bird farm after it went unsync. Alot of people simply are afraid of challenge and don't want to learn rotations, or watch external guides to play their video game. If the gear lasted longer then six months it may motivate some but I doubt as many as u think. Also for people like me finding seven other people I know out of the 200 people on my friends list is the biggest challenge of all
    (3)

  6. #66
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dzian View Post
    In my case I love challenges in games and my psn / Xbox profiles both have a good selection of trophies and awards for clearing many games on there maximum difficulties. And sometimes the only reason I do that is for the trophy. So the challenge of raiding really isn't a problem for me personally. It's just in my view raiding simply isn't worth it for what you get out of it. No lasting rewards no lasting prestige, Loot that's incredibly undesirable. All adds up to 2 very big reasons many players just have no interest or incentive to try raiding.
    There should be unique achievements for clearing savage/ultimate bosses when they are current tier content. Maybe even titles associated with the achievements. The loot from raids could have set bonuses to make them more desirable than other gear of equal level. However I would like for unsynced loot farming to remain possible because more people with different motivations see the content that way. Challenge seekers, trophy title hunters and those wanting the best gear will clear it when it's relevant and the people who want to farm mounts/glamour or just have an easy tour will do it later (and never get that cool title).
    (2)
    Graphics
    MSQ
    Viper

  7. #67
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Dzian View Post
    A very rough quick example as it's like 3am here
    you could simply stagger the gear out more. rather than replacing entire sets of gear every single time. just replace a few pieces.

    You could have omega 5-8 pretty much focus on right side drops only. have 5 drop some rings. 6 drop some bracelets sort of thing... given the number of players that want to gear multiple jobs this wouldn't be that much of an issue. might even allow you to tailor drops specifically for each job. rather than one casting ring for all 3 casters that might have awesome secondaries for smn but useless secondaries for blm.
    How does this incentivize longevity though? If Omega 5-8 only dropped right side accessories, I am guaranteed to be completely done with Savage in eight weeks or less, assuming we retain the page system. Furthermore, the actually difficulty can only go so much higher since it has to still accommodate the remaining ilvl 340 gear. All this accomplishes is speeding up the gear process, which in turn, makes Savage tier even shorter despite the devs trying to prolong each to seven months. Admittedly, you did say it was 3am. So I don't want to nitpick too much.

    Quote Originally Posted by Reinha View Post
    There should be unique achievements for clearing savage/ultimate bosses when they are current tier content. Maybe even titles associated with the achievements. The loot from raids could have set bonuses to make them more desirable than other gear of equal level. However I would like for unsynced loot farming to remain possible because more people with different motivations see the content that way. Challenge seekers, trophy title hunters and those wanting the best gear will clear it when it's relevant and the people who want to farm mounts/glamour or just have an easy tour will do it later (and never get that cool title).
    Set bonuses are nice and all, however they're something of an illusion. People are going to determine the mathematically superior option and that's all anyone will care about.
    (2)

  8. #68
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Set bonuses are nice and all, however they're something of an illusion. People are going to determine the mathematically superior option and that's all anyone will care about.
    Oh no doubt there will be a best option. Ideally it would always drop from savage. I meant that the gear from savage would be the same item level (340) as the upgraded tome gear, but the set bonuses would make it better (as powerful as 345). Same amount of primary and secondary stats, but with added bonus effects. The reason I'd prefer bonus effects to just a higher item level is because bonuses have the potential to be more interesting. And if you make it so that only gear dropped directly from raids will have bonuses, then people will have an incentive to keep clearing even in the catch up patches.
    (0)
    Last edited by Reinha; 12-06-2017 at 06:33 AM.
    Graphics
    MSQ
    Viper

  9. #69
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I still prefer the illusion over what the current reward structure is currently it's why I don't bother anymore looking for raid groups and play something else until couple of patches the gear/materia for me is bland just not interesting for me to care it's hard to describe. /Shrugs
    (4)

  10. #70
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    I just want Dragon Quest X.

    I don't think there is anything particularly wrong with FFXIV, but I just prefer Dragon Quest. The aesthetics of DQX suit me 100% more than FFXIV, hopefully after DQXI is released in English that same studio will be working on an English translation for DQX.

    In the end, FFXIV is a good game, a bit direction-less at the moment, when the devs work out where they want to go with the game I think it'll be fine. The videos on the Japanese FFXIV Youtube is advertising ARR and Heavensward content, not Stormblood. The FFXIV marketing should not even think of advertising old content . This suggests to me that the FFXIV dev team doesn't really understand what it is about FFXIV that is unique and worthy of dedicating the money towards.
    https://www.youtube.com/watch?v=aLonWI9ZZXQ&t
    (0)

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