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  1. #10
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ilan View Post
    You think its the raiders why games died? First of all show us proof of your statement and second of all its the people who whine everytime that everything is to hard who destroy games and make it boring for the majority of players, so they leave if the publisher/developer slices a game down to baby mode.

    RitsukoSonoda Sega just doesn't want to change their game for westeners because they are a pretty complicated crowd compared to the asian players and thats why we'll never get a official Pso2 version.
    Wildstar showed that hard doesn't save games. That game was really hard, and it died too. There was a brief spike of hard pvp-style games in the mid 2000s that also died, despite trying to reverse the easier thempark model; Darkfall, Mortal Online, Fallen Earth, and more. Heck, back then people even wanted permadeath in MMOs as a mechanic.

    As for Sega, they more or less abandoned the western market period some time after the ps3 era. It's not a matter of complicated; they had some excellent games from western developers like Condemned, and a pretty decent western scene. They even crippled that, and all we got was Sonic for the longest time. This was more a trend of JP developers running out of innovative ideas and focusing on the home market, and companies like SNK and Konami declined as well. The PSO 2 thing was a huge burned bridge, honestly; they were one of the most loyal fanbases ever.
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    Last edited by RiyahArp; 12-02-2017 at 12:14 PM.