I really think you should request it to be optional, you might get less push back if you request it to be optional.Ever since they introduced the combos and streamlined structure I've been wondering when they will implement this for the normal PVE gameplay.
It will not only reduce skill bloat by a lot again it will make the gameplay smoother as well.
Of course there would need to be slight changes made to it.
But classes right now in PVP feel way better, like Dragoon feels more like a proper FF Dragoon with the PVP changes compared to PVE counterpart. (Try it out)
So yeah, will we ever see it?
I hope so, it would improve the game a lot.
Last edited by Awha; 11-28-2017 at 04:46 AM.



I also play with controller so you would be assuming incorrect if you assumed I don't like the idea because I use keyboard and mouse or something.
If they changed to this system I would no longer sub to this game. That's how I feel. I mean people keep oversimplifying the 1-2-3 thing. No job in this game performs well if you just spam 1-2-3 over and over. Bad comparison.
As for DRG I understand their combos follow specific patterns, but none of the other jobs work exactly like DRG. If the system cannot be implemented for all jobs in the same way then it fails short and can cause balance issues or causing some jobs to lose options/abilities because it cannot be implemented properly around their original game play.
I have to apologize but if that is your reason to unsub then that's honestly rather petty. My main job Bard, keeps getting a major overhaul every expansion. I fully expect it to once again in 5.0. They just don't leave that job alone, but it happens. If they want to try new things they have to simplify the older stuff. Making combos simple is less of a big deal than turning Bard into a caster was if I'm being honest.
Uhm, excuse me.
I didn't really plan this to evolve into a thread about fixing up MNK in particular.
I'm glad you all are concerned about your classes, and I assure that I really don't want anyone to be dissatisfied, but the changes I proposed about the autoadvance combos would in no way "cripple" your MNKing in any way.
It would only give you the option to streamline your experience.
It's not an attack on you personally, miste.
Last edited by LunaTsukihime; 11-28-2017 at 05:13 AM.
I'd be ok with this as long as:
1. Make it optional.
2. Let us change combo-ender mid combo.
I'm also not really sure how this would affect monk, but that's where the optional part comes in.



I don't want it, but i see it being introduced in some manner in the future. Button bloat is an issue but PvP cuts many abilities from a job. I would really hate for my Dark Knight to lose more skills.
Last edited by Alacran; 11-28-2017 at 09:01 AM.
Who in the seven hells limited anything to 3 auto buttons?The thread wants just auto buttons and says its not going to alter much. Many people saying its just the buttons "not the skills". Just the buttons right? Except it doesn't fit for Monk for "just the buttons". They would have to rebalance monk to fit into 3 auto buttons. Which is the point, they just want the buttons, but here we are changing things just so we can fit things into the buttons. You probably can't even do the current MNK opener with your changes.
I'm calling them auto buttons because they auto change for you. This is specifically for the combos since this is what we are talking about, not that the entire job is just 3 buttons.
Not a monk main but the one I usually seen thrown around has the following things inside the PB window and the PB window starts right after the Demolish you use on pull. ogcds omitted since combo buttons wouldn't really stop you from using ogcds.
[PB] Snap Snap Dragon Kick Twin Snakes True Strike [/PB] Bootshine
The green is ok with your suggestions since they are tier 3 abilities, the rest of them wouldn't be usable. The oGCDs are also taken up by Diversion, Pot, Riddle of Fire and Internal Release. Sticking Form Shift in there a bunch of times (about 4 times) would be tough.
Going by this.
Last edited by Vaer; 11-28-2017 at 06:07 AM.


Ok, so, we'll state again how Perfect Balance would work and synergize with Form Shift.
- Puts you in Coerul Form
- No automatic form change after a WS
- No delay and no GCD to Form Shift. Basically, you'd cast Form Shift as quickly as Mudras.
So, the opener would be : [PB] Snap Snap Form Shift Dragon Kick Form Shift Twin Snakes True Strike Form Shift Form Shift [/PB] Bootshine
Sure, you'd have to do more actions, but you could still do it. It could get more complicated if you have some CD to pop between weapon skills.
This would be "reducing options" and, even if some options are not optimal, it would make MNK more shallow to play.
Last edited by Reynhart; 11-28-2017 at 06:11 AM.
The oGCDs are also taken up by Diversion, Pot, Riddle of Fire and Internal Release. Sticking Form Shift in there a bunch of times would be tough. You would clip the GCD a bunch of times trying to jam all that in there and probably lose out on 1 or 2 of them.Ok, so, we'll state again how Perfect Balance would work and synergize with Form Shift.
- Puts you in Coerul Form
- No automatic form change after a WS
- No delay and no GCD to Form Shift. Basically, you'd cast Form Shift as quickly as Mudras.
So, the opener would be : [PB] Snap Snap Form Shift Dragon Kick Form Shift Twin Snakes True Strike Form Shift Form Shift [/PB] Bootshine
Sure, you'd have to do more actions, but you could still do it. It could get more complicated if you have some CD to pop between weapon skills.
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