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  1. #1
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Divinemights View Post
    Quiet obviously, this is from someone who never fought an army of unkillable healers at center. You know? The part where it is crucial at early stage of game to call out mechs? Oh lord
    Quote Originally Posted by Divinemights View Post
    Teach me, our lord and Savior, how are we suppose to coornidate our actions against 10 healers with CCs at centre? I am all ears
    First of all, mid is useless with getting mechs out early. 1 CE every 3 seconds is nothing compared to 10 CE every 3-10 seconds. Mid only helps in the long run if you can keep it under control for a long time. But it certainly doesn't help enough to justify having 10 people just sit there to protect it.

    Second of all. If 10 players from your opponents are in the middle protecting the generator, just ignore it. That's 41% of the enemy force all in 1 location away from anything else. Almost half of the opponents. This means you have so much space collecting CE tanks and pushing lanes. If there are only 59% of the enemy player base doing something productive and not just sitting down, you can easily destroy the enemy towers with Mammets alone. And not to mention all those CE tanks you can easily pick up means you can also have mechs out in no time to help with the pushes.

    Quote Originally Posted by BubblyBoar View Post
    I've solo'd towers with mammets as WHM. It's silly.
    That's not WHM's being silly strong. That's your opponents being silly stupid.
    (3)

  2. #2
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    It's not upper mid that's the problem, it's lower mid. And lower mid is where you can send three healers and a pld and more or less control it. The tanks there are close together, cruise chasers can't enter it, and once it's held, it's pretty strong generation. If you roam and try for tanks, they are much farther apart, and mammet killing is too slow. If the team plays smart, it's a strong advantage; a lot of you are saying its not op based on the team being really dumb.
    (0)

  3. #3
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RiyahArp View Post
    It's not upper mid that's the problem, it's lower mid. And lower mid is where you can send three healers and a pld and more or less control it. The tanks there are close together, cruise chasers can't enter it, and once it's held, it's pretty strong generation. If you roam and try for tanks, they are much farther apart, and mammet killing is too slow. If the team plays smart, it's a strong advantage; a lot of you are saying its not op based on the team being really dumb.
    And what's stopping your team from sending 3 healers and a PLD to stop the opponents from collecting tanks? Finding 3 healers and a PLD, or something similar out of a group of 24 is not much to ask if it means your opponents will be at the same disadvantage as you. And Mammet kill is fast if you have a good pushing group to support them. I've seen towers fall before an Oppressor can launch a second missile at a tower thanks to the damage from Mammets and players. So maybe 70% of a tower down in the first 3-5 minutes from players and mammets alone. My last match had an oppressor walk all the way north and send a missle to a tower that had 5% health. And it was one of the first mechs to come out. It did walk a bit south, but then it went straight north.
    (0)

  4. #4
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by kuma_aus View Post

    Second of all. If 10 players from your opponents are in the middle protecting the generator, just ignore it. That's 41% of the enemy force all in 1 location away from anything else. Almost half of the opponents. This means you have so much space collecting CE tanks and pushing lanes.
    Problem is it doesn't take 10 people to hold it, it just takes 3 healers. It would take a sizable force to get it back. Meanwhile, opponents mechs run rampant with less opposition.

    I do think groups need to learn how to cope with not claiming the middle. Early on, that can probably still be overcome. Too many matches if we don't get the middle right off the bat, people start going "GG" If groups want the middle that badly, they need to commit to it. Prior to the match starting, everone is saying "go middle" I go middle, and there are 2 of us there against an entire alliance. We then get slaughtered.
    (1)

  5. #5
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brill_ View Post
    Problem is it doesn't take 10 people to hold it, it just takes 3 healers. It would take a sizable force to get it back. Meanwhile, opponents mechs run rampant with less opposition.

    I do think groups need to learn how to cope with not claiming the middle. Early on, that can probably still be overcome. Too many matches if we don't get the middle right off the bat, people start going "GG" If groups want the middle that badly, they need to commit to it. Prior to the match starting, everone is saying "go middle" I go middle, and there are 2 of us there against an entire alliance. We then get slaughtered.
    If there are 3 healers in mid, send 7 people to just capture middle and then leave 3 healers behind to protect it. You can even manage with less than 7 people if some opponent healers target the same person.

    And I've had matches where opponents have held middle for 90% of the match and we still managed to get mechs out fine.
    (0)

  6. #6
    Player

    Join Date
    Jul 2011
    Posts
    644
    Also the problem: the meta get mid or loose is false. the correct meta is try to get mid or and if not get CE asap, now its true if a team control mid and CE this is a loose for sure.
    you should have someone on your team assigned to collect CE, one to play mechs
    But its easier to say Healer is OP maybe.
    So you can tell, but this is solo queue players don't read the chat, yeah, and its not a healer problem.
    What you asking about healer is just bad. the Only way to balance team is to have the same amount of healer in each alliance. Since you are free to role anything team its not balanced. Reducing heal potency will not affect the fact 4 healers olding the mid will be hard to get down with few people. Because its not possible thats all.
    (2)
    Last edited by kensatsu; 11-26-2017 at 10:59 PM.