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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by kuma_aus View Post
    They are hard to kill, but what can they accomplish? Put a group of 5 healers against 5 DPS. The 5 healers won't be killed unless the 5 DPS can work together and do all their bursts at the same time and on a target the healers weren't already trying to heal up. But even if the 5 DPS don't kill the 5 healers, so what? What are these group of 5 healers that do 1000 damage each every 2.5 seconds going to accomplish? And these healers can't even keep up that 1000 damage every 2.5 seconds if they need to stop and heal up.
    Thing is, they CAN stop and heal up, where a DPS cannot. So effectively, only one side is making forward progress even if by a little.

    Anyways, I stand by my earlier suggestion to simply adjust the Soaring effect on healers, especially since it provides a stacking buff they basically didn't work for.
    (1)

  2. #2
    Player
    ShellShaka's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Shell Shaka
    World
    Leviathan
    Main Class
    Machinist Lv 60
    I thought it would be easier just to give more worthwhile healing reduction skills to Tanks/MeleeDPS. 10% reduction just seems so low, or hell I'll even take an additional action that reduces healing on a target by 30% that has a high cooldown.
    (0)

  3. #3
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by StonerSunshine View Post
    -snip-
    " 3 Healers holding Gen all match."
    3 healers at the gen can easily be countered with 7 players just taking generator and then your team leaves behind 3 healers. And you can even handle this with less people if the enemy healers aren't all attacking different people all the time.

    My last game there was a healer and a paladin guarding middle. We took it over with just 4 people. 1 DPS was damaging them so the healer had to stop attacking us to heal themselves up. The 2 others and me were all interacting with the generator. Once we took control of middle, we just left behind some healers.

    "5 Healers pushing back an entire lane then standing outside of cannon range picking off anyone going out."

    If you had a group of people dying to 5 healers, I'm afraid to say your team was just bad. It's not that hard to just run away from them if you need to be somewhere else. There are many ways to get out of a base. Also if you do get into combat with them, it takes 1 healer to undo the damage those 5 healers are slowly doing on you.

    " Emptying TP+popping Enliven and running out of TP AGAIN without even scratching a SCH. I then die to Broil spam."

    Why did you die? So after 10 seconds, you saw you had 70-80% HP and the enemy SCH had 100%. Then after 20 seconds, you probably saw you had 40-60% HP and the SCH still had 100%. Then after 30 seconds you probably saw you had 10-30% HP, the SCH still had 100%. But you still stood around trying to fight? For what reason? Wasn't there anything else you could be doing instead of fighting a pointless fight for over 30 seconds?

    " They also laugh in the face of all mechs."

    And mechs laugh in the face of their damage. I main AST in Rival Wings now. I've DPSed down different mechs for minutes without dying and I hardly do any damage. And a lot of the damage I do to mechs can be made negligible if someone was protecting the mechs. Like if there was a DPS with the mech which would force me to stop DPSing the mech and heal myself every now and then from the damage they do.

    "The issue isn't damage, it's how unbelievably futile it attacking a single one of them without having someone with stuns."

    Then why keep trying to fight them? You know it's futile. Depending on the context, just ignore them. If it's in the context where you shouldn't be ignoring them, then you should have enough man power to beat them to help you.

    Quote Originally Posted by ThirdChild_ZKI View Post
    Thing is, they CAN stop and heal up, where a DPS cannot. So effectively, only one side is making forward progress even if by a little.

    Anyways, I stand by my earlier suggestion to simply adjust the Soaring effect on healers, especially since it provides a stacking buff they basically didn't work for.
    And the progress the 5 healers are making against the 5 DPS can be made 0 with just 1 healer. You could even change up the situation I said and make it 2 DPS and 1 healer vs 5 healers. It's still a stalemate. But the enemy has to put in more players into this drawn out fight.

    Edit:
    Quote Originally Posted by JimBond007 View Post
    -snip-
    To be honest, if your 5 DPS couldn't kill 1 healer. Then some if not all of the DPS involved were really bad.
    (3)

  4. #4
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    There we go, the ultimate "you can't kill a healer because you are not good enogh" trimph card. Let switch role, I am whm and you are on a any random dos job. Let see if it is me kill you first with stone spam, regent and protect or you kill me first with lb or whatever actions you have. Then we talks about who is good or not
    (4)