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  1. #11
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    One way to fix this is to split Feast from the other PVP modes. As a single healer (SCH experience) in Feast it goes wrong very quickly if over tasked. The recent nerf to Chain Strategem has been surprisingly 'effective' in cutting SCH DPS utility, in my experience.

    In Frontlines if there's a team with 3 healers (especially in Shatter) then you cannot take anyone down, especially their healers. Last night in a 24 man Shatter our entire "alliance" of 8 (standard 2-2-4 composition) couldn't take down a focused single member of the team with three healers. The healing & shielding power was just far too much. The rest of their team just hammered the ice. If we focused on ice instead their team would just cc us or pick off a target.

    So yes, in certain situations healers are overpowered in PVP. A quick & ugly solution would be to have a system to prevent more than two healers per team. That would prevent the need for further mutilation of healing abilities.
    (0)

  2. #12
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Some times two people almost kill me as healer, and then there are six people trying to kill me but barely get me even down. You gotta look at your dps and what they are doing and what your tanks are doing. You are not going to efficiently kill healer with just button smashing, but that is what a lot of people ask for or are looking for.

    Consider that there are the tower areabuffs, which decrease damage and give people a 1k HP hot, then the battlefever/soaring system which decreases incoming damage and increases heals aswell. It is not the healers fault that these buffs exist for everyone.

    Like other said in feast 2 dps and 1 tank or sometimes even less people are enough to kill a healer, and here in frontline with a lot of pvp newbies who just want to have fun, suddenly you are not able to kill one. Just look at the guy talking about nocturnal stance in PvP, which doesn't exist since half a year.

    You just want the generator then take it, they just have 1 GCD to spent on you, if you are in the majority, even if they try to get a spell on you, they cant hit everyone because they have no aoe damage. And then you can play the same game with them. MCH,WHM,WAR,SCH,DRK can all knockback or pull them down the stairs off the generator platform, makes it easier to kill them.

    I don't even want to talk about the mechs which almost 1shot or 1 shot you. There are plenty of ways to win this gamemode, you shouldn't try to kill a healer when you have no support or reason to do so.

    If you really wanna have teams with 20 healers, then have fun to destroy the mechs in time.

    I could see a nerf to the 20% healmagic+ for 10 soaring stacks but other than that nothing, people just have to play better/smarter.
    (7)

  3. #13
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Maxwell View Post
    [...] will bring back the old void of healers in pvp where winners were decided by which team has healers and which does not.
    You 'do' realize that if the winner is decided by which team has healers and which not, then healers are either overpowered if the team with healers is more prone to win or underpowered if the team with healers is more prone to lose?

    You guys...
    Healing isn't overpowered in large scale PvP, healers are just overpowered in general. It actually gets worse when you scale the skirmish size down, because bursting gets harder - If you have 15 people wailing at a healer, they just need to align their basic attack in the same GCD to kill the person without them having a chance to be healed. If you have 2 people, aligning your basic attacks won't suffice and frankly, I've 1vs2'd DPS so often these last days it's just sad.

    Feast isn't balanced either. Feast simply hides the imbalance with the role lock. What do you think would healer winrates look like if you removed that lock? Probably something like 80-90% against teams without a healer. Because healers still aren't balanced, they balance the teams in Feast by putting the same amount of broken on both. You can literally make Ranged one-shot everyone from the base and that still wouldn't matter for Feast "balance" because both teams get a Ranged and it boils down to which Ranged one shots people better. And that's something that you can see and feel in Feast a lot as well - Healer skill differences matter a lot more than skill differences on other roles. It's the reason bronze healers are dreaded a lot more than bronze DPS.

    A mode with a role lock can not give you any data whatsoever on role balance. Even in the above mentioned Ranged example, Ranged DPS would still have a precise 50% winrate in Feast, as both teams get one. It's not until you remove the lock that you realize the winrate shoots up to 100% against teams without Ranged, because Ranged in the example are utterly broken. And so are healers. And they have been for a long while already. Not just in large scale PvP, everywhere.

    In general, imbalances shine whenever there's no role lock in place. Ever played 8vs8 Feast? It's not much different to the mid-zerg in Astragalos, you can see the same imbalances shine through. Those modes can provide you the metrics needed for balancing roles. Feast cannot, it can only provide you the metrics needed to balance melees with other melees, ranged with other ranged etc. And that's why balance is perpetually going to suck for as long as they keep their focus on Feast.

    So enjoy the insanity while it lasts. From my experiences with trinity games, it'll last forever.
    (3)

  4. #14
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Chevronone View Post
    I don't have a problem with the healing potency, what I do take issue with is as a dps my only recourse against a healer 1v1 is to flee. If they want to heal themselves all day long while a dps is silly enough to 1v1 them, have at it...but being able to heal yourself AND being able to dps is just pure insanity.
    1000 potency damage every 2.5 seconds. And every now and then you need to take a break and heal up. So it takes at least 30+ seconds for a healer to kill a DPS in a 1v1 situation. What are you doing standing around a healer doing nothing of value for 30+ seconds for you to die to a healer?

    A healer is no threat in a 1v1 situation, why are people so upset that they can't kill them? If it's about healers controlling important objectives like Tomeliths in Seal Rock or middle in Rival Wings, why are you trying to take control of an important part of the map solo?
    (6)

  5. #15
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    Sadly they have no clue on how to balance classes and usually it takes a good while to even see something change, so we just have to stick out with this overpowered healing crap for now i think.
    Astro went from the worst healer to the best after they buffed it, this usually happens because when ppl cry for buffs SE tends to overbuff the class by a large margin.
    (1)
    Last edited by snipski; 11-26-2017 at 12:27 AM.

  6. #16
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    As a light tweak, what if they just reduce the Soaring effect on healers? What I see so far is you'll get healers that follow a small team keeping them alive to build up to 10S, then they can pretty much juggernaut their way around. If attacked, the other healer and their DPS can stop the attacker. Mechs won't last long against them either. And if there's multiple healers within that group, that negates nearly any counteroffensive momentum.

    Looking back to Frontlines for a moment, healer stacking was still an issue, but you didn't have healers with 20% decreased damage taken, increased damage dealt and increased healing. So maybe that's one good place to start?
    (3)

  7. #17
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,105
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    This will be an easy fix. Simply put in pvp version of cleric stance. Take White Mage for example, you need cleric stance to use stone, but suffering 80% healing reduction. Cleric stance is either on a 1 min CD or only usable when out of combat. We will see much less healers roaming frontline with false impression that they are good. "You can't kill a healer because you are not good enogu"? Lmao, that is most dumb defense I have ever heard. How are you going to kill 3 healers with 3 dps?
    (4)

  8. #18
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I dont think healers are that op. If you can follow little waymarks and coordinate little your burst, opponents die pretty easily. You just need to do lot fast swaps so healers can not follow what are you attacking. They have weakness as well, they can not kill opressors or other vehicles that easily as dps can and can not heal vehicles either. Ofc you can not kill healers 1v1, but they can not kill you either. They can not do damage while moving so you can freely run away from them.
    (4)

  9. #19
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,105
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sunako View Post
    I dont think healers are that op.
    Quiet obviously, this is from someone who never fought an army of unkillable healers at center. You know? The part where it is crucial at early stage of game to call out mechs? Oh lord
    (2)

  10. #20
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,105
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Teach me, our lord and Savior, how are we suppose to coornidate our actions against 10 healers with CCs at centre? I am all ears
    (1)

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