Mana Shift would be much more interesting has a long cd (150 or 180s long) that could give someone like 60% or 90% of their mp or something.
This would give a niche compared to Refresh- Refresh would be something you use to naturally combat the exhaustion of resources over the course of a long fight (for the whole party, but primarily healers) and Mana Shift would be a key cd to recover from death (healer died without Lucid Dreaming or a ton of deaths and he ran outta mana? Give him the mana back). Don't think there's any point in Mana Shift costing mp for the user either (Refresh is free).
Also synergises well with dps raises (they can raise and recover the resources if needed).
BLM has no raise, so it's less of a boon for them, but still nice. It would also mean you don't need to wait for a mana tick to use it, which is helpful on its own.
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