Actually I think it is, given RC runs still fail, even old WoD runs and old dungeon runs. People have done all of the content before synced/unsynced and can still fail. Knowing the fight doesnt mean youll be better. Knowing the fight doesnt mean you'll remember mechanics. Synced Unsynced it really doesnt matter. Some people just can't be taught. I've run into quite a few, I just used ONE for an example. But I could write pages on how people fight and go into dungeons and the like.
Synced doesnt mean you know anything more than the person who Unsynced it, esp considering most mechanics in old content, are always recycled in new.
XP mostly safe. Until you meet that one guy that proves you wrong with a stack aoe that shouldn't be there... (RC fun as always)
"Within each of us, the potential for great power waits to be released."
Are you suggesting if I took two theoretical players, both starting the game rn, and have one run every piece of content up to current stuff synced and the other do it all unsynced, that there would be zero appreciable difference in their skill level or their ability to clear the new content?
No, I do not think so. Mechanics are good, but its reliant as well on a players natural skill and willingness not just to learn what theyre running but learn their class as well. Since everyone is different to start with. No. I ran everything synced, and my friends who started later unsynced, and theyre just as good as I am since they learn fast, and learn well. I'm running currently with someone who just started just before stormblood. They run great with the new content.Are you suggesting if I took two theoretical players, both starting the game rn, and have one run every piece of content up to current stuff synced and the other do it all unsynced, that there would be zero appreciable difference in their skill level or their ability to clear the new content?
"Within each of us, the potential for great power waits to be released."
You are avoiding the point of my question so ill rephrase it.
If I take two identical theoretical players, have one run all the content synced and one run all the content unsynced, do you believe they will be of an equal skill level at the end of such a test?
Another thing I don't get.
In ff11 it was a point of pride to say you could low man something or better yet solo it. In this game there is a whole leader board for POTD solo, with ranking and everything. Why not add something like that to other content as well. Like a speed run, JP typically like speed runs. That opens up a whole new ranking systems and bragging points.
Instead of thinking of it as a negative think of it as a positive.
Alright, then let me rephrase that. The casual MMORPG's are probably not for you. But there's still quite a few of non-casual-friendly RPG's out there, so no loss there.
There is no build to be had in this game. Yoshida and his team remove any sign of a build on purpose. It irritates me to no end, myself, but that's how it is. As for what we DO have, however, it IS worth to get and you do get a use out of it. Without higher level gear, you won't be able to do/do as easily the higher difficulty content. The fact that the gear will be outdated in a few months time doesn't change that fact.
Every single MMORPG (and single player RPG's for that matter) are the same. Every content is valid only for a limited time and then it becomes obsolete, unless done purely for the heck of it (or challenge). That's a technical limit of games being limited only by that, which the developers foresee. You cannot do what YOU want, you can only choose from one of the paths that the developer wants from you. It's impossible to avoid, just make it less visible by literally flooding the players with new content...which is costly.One of the biggest complaints players have with this game is there's never anything to do. And that's incredibly true. There's an absolute ton of content yet only 1% is actually relevant and worth doing at any time. The rest of itn8s obsolete junk that could easily be deleted entirely and it make much of a difference to the game.
I remember the old-style MMO's. I also remember just why it was slower. Not only getting a gear was on a very low random number generator (for "HQ" gear it could be below 5%, and THEN it still had to be for your class...and usually if it's not, then it's useless cause most games have one class per character), but there was often some random element added to it, so even if you did get your gear, you wanted to get more copies cause they could have better stats. And leveling?! Yeah...Higher levels could take literally weeks for a SINGLE level. And at least in games I did play a lengthier time ago, there were even no instances, so for all of that, you had to compete with other players...It could take months to get that one piece you wanted for that reason alone.Compare that to older mmos. Where there was infinitely more to do and infinitely more relevant content at any given time. Even when new gear did come out and replace older gear it was a much slower and piece by piece process not blatant replacement of absolutely everything you own.
Sorry, but that's a horrid design. The random stats?! Not really, so long as they don't make or break the game. But the absurdly low chance of getting any gear to begin with, coupled with competition over the the kill, absolutely. It makes the game not feel like a game at all. If I spend time in a game, I want to know that I progressed somehow. Spending it without anything to show for it for weeks...is not good. Well, not for majority of people.
I think this is just nostalgia speaking. If you actually played some of these games now, I'm quite certain that you would very much be irked at how slow they are to a point. Not necessarily enough to stop playing them again, but some. Grinding levels and gear WAS boring, when you had to do the same content for dozens of time and get very little for it. If you look at it from an objective point of view, this game is no more boring that them. Heck, quite the opposite. You get "progression" faster, so even with short attention span, it is much less difficult to enjoy it. Cause people like progressing, that's a natural way things are. The boring part starts once people end up progressing to whatever point was their goal, and at that time there is no reason for them to log on anymore (unless for PvP and/or social interactions, which are two human-based and thus always change). And in this game, due to the progression being much faster, you will get to it sooner. However, that's because this game is casual-oriented. It specifically removes the grind, so that you don't spend half a day every day just to keep up with the game. It's a design choice, or rather, the target audience. And the reason why I said that the genre (and now corrected myself to specifically the group within the genre this game represents) may not be suited for you.
Extreme Primals are not part of the main story and that is really the place unsynced was designed for. If it is normal or hard, unless you really can't get a group (which with roulettes shouldn't be that hard) then it is a option. But, that is what it is, an option. Extreme Primals are all optional content. If you want a group that does it unsynced then gather a group together that will want to do it. It is optional content. Everything else is story content covered by the roulettes and can be done unsynced.
Meant synced at the end. Not unsynced. Can't edit from phone so sorry for the double post.Extreme Primals are not part of the main story and that is really the place unsynced was designed for. If it is normal or hard, unless you really can't get a group (which with roulettes shouldn't be that hard) then it is a option. But, that is what it is, an option. Extreme Primals are all optional content. If you want a group that does it unsynced then gather a group together that will want to do it. It is optional content. Everything else is story content covered by the roulettes and can be done unsynced.
Yeah that's how I feel about it as well. Extreme primals are a goal, not a main story thing where you're missing content.Extreme Primals are not part of the main story and that is really the place unsynced was designed for. If it is normal or hard, unless you really can't get a group (which with roulettes shouldn't be that hard) then it is a option. But, that is what it is, an option. Extreme Primals are all optional content. If you want a group that does it unsynced then gather a group together that will want to do it. It is optional content. Everything else is story content covered by the roulettes and can be done unsynced.
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