


A friend of mine did that too with his rl friend that started the game. He asked me if I want to come with them and when it was time for bosses I sat down and just let them do their thing. He would explain all the important mechanics and show them to him if its possible and after that its a fast kill. We get through the dungeon quite fast and the person still learns the important things.
I did Nidhogg and Thordan unsynch for my first time and will probably kill Zurvan and Sephi that way too. I will always read a guide so I know how it was intended and with only a handful of us there and with us being a bit nooby and love to mess up we have lots of fun and we also see quite the mechanics. (And trying to kill Nidhogg with only five or less people is quite thrilling since you need to react fast to some phases thanks to a lot of mechanics but less people than intended) So kills unsynch can even be harder than synch in some cases.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.


I'm honestly more annoyed with the ones that feel "I did it this way so you have to also!". If people enjoy unsyned content then more power to them, if people enjoy syned content then more power to them also. However no one has the right to tell someone else that because they did something this way then random player 837,996 has to do it the same way. What's "fun" is subjective to the person. If someone is having fun doing everything unsyned from start to finish then okay...let them have fun. At least SE gives the choice, I'll give them credit there. Other games its one way or another. Everything synced all the time, or power creep kicks in and everything can be steamrolled eventually. I've been on both sides of the fence, yes its fun learning new content, but its also fun going back to the past and steamrolling things. That's just me though and I'm not everyone.
Let people enjoy their game the way they want to.


Yes you are. I can't imagine enjoying myself playing a game for the purpose of fun if I constantly let other people that I don't play with dictate how I enjoy the game based on how they decide to play the game that has no impact on my gaming experience. That might be just me, call me crazy.



It doesn't bother me one way or the other. I started the game during HW and wanted to catch up with where folks were so I could get to content while current. If it hadn't been for unsync and to be honest WT I would not have gone back to run a lot of the ARR stuff. Not that I didn't try but when DF says Wait Time > 30 minutes you know it isn't going to happen. I look at it this way that unsync let me see and finish story lines I otherwise wouldn't and gives me the ability to farm old content I likewise wouldn't run synd'ed.
I think all of this is moot.
Primals even when synded is easy now because of the ilvl. If you wanted the "true" experience you would have to have everyone downgrade their gear to what the highest ilvl it was when Primal EX first came out.
A smart person would just get to POTD as quick as possible and then get to 70. Then they could just solo all the low lvl dungeons that no one wants to do anymore. Including Primals if they want.
The gear grind is already annoying enough at 70 without a new person having to be forced to wait in a queue that will never pop. They need to get to Omega and Rabanastre, to get that weekly item. I took a small break and I feel way behind. It's just old content.


I can understand the underlying sentiment. I always encourage my friends to try and make first-time runs synced, and I make every effort to make all my first-time runs synced. I know unsyncing removes a lot of the challenge, and in a way lessens the intensity of it. I know even if you go synced, that it will still feel much easier because of your higher iLvl weapons. In some ways that makes me sad. I know precious few people out there that haven't already done it will ever experience the sheer brilliance of the Brute Justice fight the way I did the day that Alexander - Midas (Normal) went live. It was a marathon, an ordeal, and that first kill felt so good. But if you don't go in synced at minimum iLvl, you'll never experience it like I did. I've recently run through it helping someone with a clear and we ran it unsynced. It...just felt like a ghost. There was no challenge, no stress, no panic, no adrenaline, and it went down far too quickly and easily. I can understand the belief that first-time content is best experienced synced.
...with that being said...
That is my opinion, how I feel, what I believe and how I act. Me. I have no right or desire to tell anyone else how to play the game, nor do I get to dictate to them how they will best enjoy it. I did suggest my friend try A8 synced, told them we could handle it, but in the end they just didn't want to fight with raid content and simply wanted to blow through it to see how the story line played out. And that's okay. I've run the Coils unsynced in the past with people under the same circumstance, no desire to raid, but an interest in the story. And let's be honest, the Coils have a phenomenal story.
How each person decides to take enjoyment from this game is up to them. You are welcome to have and voice an opinion, but if they are not directly impacting you, why is this such an issue?


The genre really isn't built for us old folks anymore. Only one game coming out now is being built with the old school mentality through out which is Pantheon as far as I know.Originally Posted by Dzian
Gear has three outcomes in a vertical themepark. It either lasts, upgrades, or gets replaced. Lasts is about longevity in acquiring and lifetime usage. Upgrades were your things like Rajas ring from XI or earlier XIV with +1, +2, +3, etc. Replaced is the XIV meta. Content here is usually designed to last 3-6 months then gets replaced with brand new stuff, where as it's older sister was designed to last years.
This is a true themepark, a park full of different rides. If you only like bumper cars or the haunted house, then yeah things will seem futile. That junk is the sole reason why anyone does anything here, glamour.
Each content/ride has a a small peak then it diminishes. You ran content 300 times in those old mmos, it just didn't feel like it because everything progressed slower, and got strung out months or years. Whether that is a good or bad thing depends on the player. No one likes doing older content because it gets harder to get members the older a content gets and the rides here, as exciting as they can be at times, are designed to be dealt with in a predefined manner everytime.
No surprise enemies, no dynamic emnity tendencies, you dodge and do your perfect little rotation, and if you do it well, as long as your gear/ilvl isn't poopies, you win. I still got bored at times in older mmos, but with variations in how things played out with some of the things I listed, I got bored quite less.
This game is what it is and a recent interview about Eureka confirms that stance. The mantra here will never turn into an old school type mmo on the whole. Play what you like, love what you like, hate what you like, take a break, quit, never stop playing, but it is what is.
Yoshi is trying to give a ride in the spirit of what you ask. Will it be perfect? Probably not, but who knows. I am looking forward to Eureka personally. But I enjoy what is given now for what it is.
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