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  1. #131
    Player
    Kisagami's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    309
    Character
    Taisynn Arghal
    World
    Siren
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Wintersandman View Post
    Trust me I have had to edit/ re-edit/ and think through everyone response because the people who are opposed to this are unwilling to compromise at all.
    Uh, if you read up, I actually did compromise. I said as long as PvE and storyline content was not in the area, I would be okay with a zone for PVP. Is that not conpromise? I just don’t want to be ganked trying to do the story relating to the Beast Tribes. Is it so hard to understand solo players don’t enjoy being mob rushed by 8 people who like interupting people’s questing or blocking/camping PvE content. See: Archeage

    Quote Originally Posted by Kisagami View Post
    I approve. If they were PVP-centric only, I wouldn’t feel like I was locked out of anything.
    (2)
    Last edited by Kisagami; 11-17-2017 at 05:15 AM.

  2. #132
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    Considering this game has some serious issues with generating content, yes.
    You can not be serious. The one thing FFXIV does a lot better than WoW is it has much more meaningful and fun content aside from combat and gear grabbing. There is so much to do, the people who get bored after an increase in content are living in a single-minded objective and ignore most of the other things there are to do in this game.

    Quote Originally Posted by RiyahArp View Post
    And there has been some serious argument about things like squadrons and lord of verminion distracting dev time from making good pve content.
    "Good" is subjective and FFXIV is hitting the wall where all new PvE content starts to feel the same, since it's been out a few years now. If new content is feeling stale, it's because it's stale - it has nothing to do with resources working on other projects. It's the side content that really keeps the game interesting with things to do, while the newest PvE content is really the same content behind new boss names and shiny things to wear.
    (6)

  3. #133
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kisagami View Post
    Uh, if you read up, I actually did compromise. I said as long as PvE and storyline content was not in the area, I would be okay with a zone for PVP. Is that not conpromise? I just don’t want to be ganked trying to do the story relating to the Beast Tribes. Is it so hard to understand solo players don’t enjoy being mob rushed by 8 people who like interupting people’s questing or blocking/camping PvE content. See: Archeage
    It wasn't directed at you.

    Quote Originally Posted by Geryth View Post
    "Good" is subjective and FFXIV is hitting the wall where all new PvE content starts to feel the same, since it's been out a few years now. If new content is feeling stale, it's because it's stale - it has nothing to do with resources working on other projects. It's the side content that really keeps the game interesting with things to do, while the newest PvE content is really the same content behind new boss names and shiny things to wear.
    Which is where PvE falls flat. You can only orchestrate a dance sooo many ways before it becomes stale or a slight twist of the original. Which is why PvP could add fresh life. It all depends on how it is created and which mode is selected. Capture the Flag is one mode that never seems to get stale and you can separate it out from the GC's Open World content can be structured any number of ways. There are countless things you can do.
    (0)
    Last edited by Wintersandman; 11-17-2017 at 06:15 AM.

  4. #134
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RiyahArp View Post
    I'd have to ask if people wanting this have ever played open world PvP.
    Yes. While I only played vanilla WoW and BC, the PvP I had the was the most fun thing I've done in that MMO. I have fond memories of accidentally going to an Alliance area as a Horde not knowing anything about the game, getting chased by other players and camped, only to bring a group of friends and fight back. I have memories infiltrating their city state subway instance, and pvping in on the railway there. There was also one time where I got attacked out of nowhere by a druid, and we proceeded to try to gank eachother all the way from the bottom of Stranglethorn to the top of the map. I even made an Alliance character to write to him afterwards, telling him that was epic and he agreed. It's not all toxic. Some people enjoy that aspect, and I don't understand why people who don't enjoy it can't accept that. We accept that you don't enjoy it. Do the same for us.
    (0)

  5. #135
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Wintersandman View Post
    Which is where PvE falls flat. You can only orchestrate a dance sooo many ways before it becomes stale or a slight twist of the original. Which is why PvP could add fresh life. It all depends on how it is created and which mode is selected.
    Yes PvE can feel stale, so can any game mode with time. PvP is not some magical cure to that, especially for the majority of this game who don't care for PvP. You like PvP so you see anything that pushes PvP out into the world as a good thing, those who don't like it see it as a bad thing and the two are almost mutually exclusive viewpoints.

    I don't care if SE adds more game modes to PvP like they're doing with Rival Wings, and if SE wants to create an persistant instance for PvPers to hot join into then great, I wish you the best of luck in your mutual slaughtering. But I would be furious if they tried to implement some part of PvP in the PvE areas of the world just like you'd be furious if SE decided to add gathering nodes in a PvP map and you had people doing that instead of helping your team. PvP and PvE should stay separate in this game.
    (3)

  6. #136
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    And that's what was proposed before, yet people came thundering in basically saying that was too much and PvP shouldn't even be in the game. Need I remind you that they asked for a zone. An area with a clearly defined entry/exit point, and with notification of entering said area, of course. They said no PvE objectives or anything that would otherwise require someone uninterested in PvP to ever even have to look in its direction. They even suggested repurposing an area that's otherwise unused or dead now, but you'd think they asked for a complete overhaul of the game to be a PvP one with the way people have reacted.

    You say it should stay separate, and people are asking for separate, but the truth is, many just hate the idea so much that they're refusing to an uneven compromise in their favor.
    (1)

  7. #137
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
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    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alien_Gamer View Post
    I don't care if SE adds more game modes to PvP like they're doing with Rival Wings, and if SE wants to create an persistant instance for PvPers to hot join into then great, I wish you the best of luck in your mutual slaughtering. But I would be furious if they tried to implement some part of PvP in the PvE areas of the world just like you'd be furious if SE decided to add gathering nodes in a PvP map and you had people doing that instead of helping your team. PvP and PvE should stay separate in this game.
    Actually I had an idea to incorporate gatherers as part of a PvP mode idea so that wouldn't really bug me. I already have bots that would be that equivalent.

    So why would you be opposed to optional PvP in a PvE area? What would it do to your gaming experience? Now being optional I am clearly stating you have to flag yourself, register, or some other thing where you are opting in to participate (not just loading in)?
    (0)
    Last edited by Wintersandman; 11-17-2017 at 10:27 AM.

  8. #138
    Player
    Shirolumi's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    154
    Character
    Nova Phantom
    World
    Cerberus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Wintersandman View Post
    Actually I had an idea to incorporate gatherers as part of a PvP mode idea so that wouldn't really bug me. I already have bots that would be that equivalent.

    So why would you be opposed to optional PvP in a PvE area? What would it do to your gaming experience? Now being optional I am clearly stating you have to flag yourself, register, or some other thing where you are opting in to participate (not just loading in)?
    Oh what's the gathering idea?

    And also (not pointed at you) I would like to point out peoples reactions to Beast Tribe being PvE content that they don't want to miss out. But if we were to have Beast Tribes in this PvP zone, there would be PvP objectives. Therefore making it PvP content basically.
    (1)

  9. #139
    Player
    Kisagami's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    309
    Character
    Taisynn Arghal
    World
    Siren
    Main Class
    Summoner Lv 61
    There are a lot of contradicting viewpoints and suggestions here. My alarm was OP’s suggestion of adding beast tribes and fates. Which, in other games with open world PVP, is just bait to get PvE players to come out so they can get ganked. In the world of MMOs, there is already a set negative connotation with PVP. I came to FF14 to avoid those PVPers. I would quit if Square Enix changed the atmosphere or feel. I like our current community, and those who just like stories like from single player games, it’s an allure that makes them want to get their feet wet in an MMO. To avoid super competition and just play co-op woth friends. We got enough dog eat dog in this world. Fantasy is an escape from the real world.

    Final Fantasy 14 is not an Open World Sandbox like Archeage where the story is kind of an afterthought and PVP is the focus. FF14 is focused on story and PVE content, and PVP is the afterthought. It is extra things to do. This is what people are worried about. Suddenly adding an open world PVP zone could change the dynamics of the game community; people don’t want to attract the bad actors of other games. Their concerns are just as valid as yours. You’re getting angry because our compromises aren’t enough for you. The pount we’re making here: Ff14 is different than other games with a mostly positive community and we wanna keep it that way.

    Literally, the majority of people here are just wanting you to understand we don’t like having to be paranoid that we’re talking to an NPC or looking at a map and suddenly here comes 8 people on a war path just because they can. You all gave these ideas and contradicting viewpoints and now you set the stage for misunderstanding.

    My compromise is keep PVE out of it, dedicate it solely to PVP, and we’re good. I’m not gonna budge or discard anyone else’s opinion, nor am I gonna demand anyone else to agree with it. I’m above personal attacks for different opinions.
    (2)
    Last edited by Kisagami; 11-17-2017 at 10:38 AM. Reason: Clarity of Point
    Taisynn Arghal of Siren
    FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
    Quote Originally Posted by Kisagami View Post
    We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.

  10. #140
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
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    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Shirolumi View Post
    Oh what's the gathering idea?

    And also (not pointed at you) I would like to point out peoples reactions to Beast Tribe being PvE content that they don't want to miss out. But if we were to have Beast Tribes in this PvP zone, there would be PvP objectives. Therefore making it PvP content basically.
    You could have miners/botanists gather logs/ore to repair seige weapons but need a group to defend the gatherer from getting ganked. PLD Cover or DRK TBN could be used as a shield along with SCH, etc. Crafters would get to intense with rotations but gathering could be pretty straight forward. More people can switch when there aren't enemies to accumulate resources but contested nodes could get interesting with people racing to accumulate the resource to repair their specific seige weapons (Cannons, Catapults, Etc.). Also have it be death doesn't remove items accumulated. This format would work best in an open zone as you have one faction controlling a castle, etc.

    But also for those who didn't play FFXI. PvP was played in PvE zones. It was completely optional and no one was forced to participate.
    https://www.bg-wiki.com/bg/Ballista

    Quote Originally Posted by Kisagami View Post
    Literally, the majority of people here are just wanting you to understand we don’t like having to be paranoid that we’re talking to an NPC or looking at a map and suddenly here comes 8 people on a war path just because they can.
    I totally understand this. I don't want to force anyone to participate but instanced zones also come with their own problems. Diadem is a perfect example. I would like to go gather in Diadem but I can't because I need to wait for 8 people or get another person and go through my FC. Open World allows for adhoc, everyone can participate. Now Open World doesn't have to be mandatory which is why I included the link above. The Wolves Den Arena is another perfect example. You can walk into the arena and no one is going to gank you. You have to give permission.

    I keep using the Isles of Umbra as an example because it is the most vacant spot in the world I can think of. You could have a PvP battle on-going and someone could go to Pharos to attune to the dungeon and not get disturbed in any way shape or form since they would have to toggle, register, or some other form of opting in to participate in the currently present on-going battle.

    I don't think anyone here is asking for forced participation. From every person that is posting for an open world pvp zone/area all they are wanting is something that isn't instanced.
    (1)
    Last edited by Wintersandman; 11-17-2017 at 10:43 AM.

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