Open world pvp give, pve boring and toxic :cuterage:
Open world pvp give, pve boring and toxic :cuterage:
SE has done it before. That's what is sad. FFXI had exactly what people are asking for. Dueling Circle is not the same as PvP. Jobs were not designed to go 1v1. They are meant to co-exist with each other which is why each has varying roles and we as a PvP community would like something that isn't instanced.
We literally have dead zones. DEAD. There is no activity. I challenge anyone who is against an area/zone to go to the Isles of Umbra and count how many players they see in a week. I bet you more than 80% of the people who are against the idea haven't visited it in 2 years about when Pharos Sirius HM was released.
We already have PvP why can't we expand on it. Again I am tired of having an instanced zone which all feast and frontlines are.
Edit: I made a mistake, sorrySE has done it before. That's what is sad. FFXI had exactly what people are asking for. Dueling Circle is not the same as PvP. Jobs were not designed to go 1v1. They are meant to co-exist with each other which is why each has varying roles and we as a PvP community would like something that isn't instanced.
We literally have dead zones. DEAD. There is no activity. I challenge anyone who is against an area/zone to go to the Isles of Umbra and count how many players they see in a week. I bet you more than 80% of the people who are against the idea haven't visited it in 2 years about when Pharos Sirius HM was released.
We already have PvP why can't we expand on it. Again I am tired of having an instanced zone which all feast and frontlines are.
Flags are cool.
I think I still suffer from Wow-PVP-sickness...It clouded my reaction. The horrors it was....Dark times
Edit 2: And I'm not completely against all PVP. I definitely like the idea of a PVP zone.
I just get a little scared of PVP in PVE zones, but I guess with a flag (that's off by default) it's fine, and as long as SE doesn't introduce bugs like being able to pvp someone else and an AOE attack can still attack a nearby PVE player.Just as long as there are no PVE quests in it.
I played another MMO on a PVE server, and it had "PVP zones". At first I didn't care, I would just skip those zones and let the PVPers have their fun with other PVPers....
Then a bunch of PVE quests (main and side quests) ended up in these PVP zones and jerks would come up and kill me while I was questing.
But if it's a zone that has literally only PVP content (and maybe A/Shunts since other players can still do A/S hunts in the regular maps, but no Hunting bill marks and these zones can't show up in treasure maps), and away from new player areas so new people can't accidentally walk into it while they're still learning the ins-and-outs of the game, then it doesn't seem like an unreasonable suggestion.
I would probably avoid it like the plague, but just because I don't want to enjoy it, doesn't mean others won't.
Original post:
Whoa, hold up. It's one thing to ask for a new map in the global map that is purely for PVP (so you guys can do pvp without a queue), but leave the PVE zones alone.
It's not about whether existing players return, it's about when new players have to do story quests there and not have to be ganked. They may not come there often, but when they do, imagine how they'll feel being killed while doing a story quest. And while you may not go after low level people, others might, that's what happens in every MMO that has PVE zones with PVP in them.
PVP-only zone = good
PVE-zone with PVP = makes new people want to quit
Last edited by Squintina; 11-21-2017 at 05:08 AM.
You didn't read any other post. I already stated you would have to flag yourself, toggle something, or etc to be engaged in PvP. I already stated multiple times I don't want to Force PvP on anyone. People are worried about Dev time. This would be any easy way to do that. IE Look at Ballista from FFXI. It was an Open World area that you HAD TO REGISTER TO PARTICPATE in the on-going PvP match.Whoa, hold up. It's one thing to ask for a new map in the global map that is purely for PVP (so you guys can do pvp without a queue), but leave the PVE zones alone.
It's not about whether existing players return, it's about when new players have to do story quests there and not have to be ganked. T
If you're going to jump into a thread you should read the rest of it. Along with everyone else because there have been these points clarified multiple times.
"BUT THE NEW PLAYERS GETTING GANKED" Has been answered and counterpointed endlessly. No one is asking to go around ganking people.
Last edited by Wintersandman; 11-21-2017 at 03:24 AM.
That SE did it in FFXI is beside the point, this game is not FFXI. Its nice they did it there but that doesn't mean it could or should be done here, the same holds true for any other game. That any given map is dead doesn't change the fact that you want to remove it from PvE and make it into a PvP zone. Why not just ask for a new PvP map tailored to PvP instead of taking something away from PvE? If you dont want an instance mode then ask for a non-instanced mode for PvP.
So which is your goal, to get new modes/maps for PvP or to force PvP into a PvE map?
You missed the point entirely. It was an example of how PvE and PvP could co-exist in a manner that doesn't promote ganking and can be done in an open world Zone.That SE did it in FFXI is beside the point, this game is not FFXI. Its nice they did it there but that doesn't mean it could or should be done here, the same holds true for any other game. That any given map is dead doesn't change the fact that you want to remove it from PvE and make it into a PvP zone. Why not just ask for a new PvP map tailored to PvP instead of taking something away from PvE? If you dont want an instance mode then ask for a non-instanced mode for PvP.
So which is your goal, to get new modes/maps for PvP or to force PvP into a PvE map?
You don't have to take away from one to provide another aspect. Which is again the reason why I brought up FFXI. It was done in the past and can be done again.
Should is subjective based upon the interpreter.
The skill reduction from 3.0 - 4.0 is the most backwards thing SE could have done to enable co-existing of PvP in PvE environments.
My objective? Why does it have to be one or the other?
I’m kind of at a loss here. I was the one who argued adamantly against an environment that included the possibility of ganking. They compromised with my point and said it should be either: an instanced open world zone for PVP, or a toggle option you yourself have to say “I want to PVP.” Our point was made. It was listened to.
Can we focus on how we can make this work now instead of telling all these very understanding people to find a new game or that their desires for a seperate zone so they can PVP with each other are impossible? Or shouldn’t be done?
Taisynn Arghal of Siren
FC Leader of Cult of the Chocobo (18+), LGBT-Friendly Guild
We’re all advocating for the type of game we want to see. Mine just happens to clash with yours. I like a story driven game, where people can come together as a community, and defeat challenges based on a PVE format. I want to work together. [snip] You’re not gonna like what I say, but I’m gonna say it regardless because I want Square Enix to hear the other side.
Limited resources and a standard of quality to attempt to maintain.
It\\'s common knowledge that the development team is at capacity. So yes it is a fair judgement to make to say adding time to one thing will take away from others. We were just told how our loss of dungeons added other quality of life and gameplay changes. You can\\'t make that statement creditable in face of currently known facts.
This is the misconception. I am not asking for everything now, I am making requests for future updates. Isn't that what its about. So with that said why does it have to be one or the other?Limited resources and a standard of quality to attempt to maintain.
It\\'s common knowledge that the development team is at capacity. So yes it is a fair judgement to make to say adding time to one thing will take away from others. We were just told how our loss of dungeons added other quality of life and gameplay changes. You can\\'t make that statement creditable in face of currently known facts.
You can go back through the forums and you can see that there are things that were requested years before they were implemented.
Also lastly as the consumer of the product, it is my responsibility to make feature requests that benefit my interests. Let them figure out if it can, *should*, or is capable of being done.
Last edited by Wintersandman; 11-22-2017 at 03:24 AM.
By all means. Shoot for the moon. But the misconception is still on your part. Workload on this project is going to deduct from something else -now or later. Speaking as a professional analyst - it is a question of additive value verses other potential or pending projects. When you are running a group at capacity with no plans for expansion, you are picking and choosing a lot more tightly.
As a customer it's always been a practice of mine to curb expectation to what is reasonable, feasible and fitting for the context. I'm well within my bounds to speculate that crossing the open world pvp line falls within none of these and to caution you against raising your hopes and expectations.
Conversely, making well grounded suggestions could greatly increase your chances of seeing them pan out.
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