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  1. #10
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by DeaconMoore View Post
    Nope.

    A personal parser is fine for perfecting your own personal rotation and experimenting with gear builds and such sure.

    A group parser is needed to show you who you should be considering giving the boot. A personal parser can't serve this purpose.
    This is the exact argument we want to avoid when it comes to parsing. Parsers should be used as a tool for improvement, not for exclusion.

    There is a very deliberate attempt in this game to avoid excluding players from content, regardless of skill level. In various interviews, Yoshi-P has stated part of the reason he's avoided Talent Trees is the fear that people will exclude players who have the "wrong" builds. This game generally tries hard to avoid player harassment and cultivate a friendly community. It's debatable whether or not they've succeeded, but I think it's clearly an issue they take seriously.

    I'm personally neutral on Parsers, but as long as the argument is "Give me Parsers so I can Kick Bads", we're not going to get them. If the argument were "Give me parsers so I can have the information to help myself and my team improve", then your argument seems a lot stronger. It should be a tool for Positive Reinforcement, not to shame others for their poor performance. Unfortunately, I'm unsure how you'd design a parser for that. Maybe it could work like a Combo Counter in Fighting Games, mentioning your DPS is "Excellent" when it's great, but staying silent if your performance is low. It would naturally encourage players to improve, without insulting them if they're not as skilled. Even then, it's a very fine line, and I understand why SE is hesitant to officially support it.
    (3)
    Last edited by Claymore65; 10-31-2017 at 11:41 PM.