How does that have anything to do with parsers though?Seems like a question of really unbalanced gear design.
Sure, but in this case I'd read it as the parser helping to reveal a severe lack in gear balance.
Last edited by Taika; 10-30-2017 at 01:05 AM.
Nothing and nobody claimed it did either.
Person B claimed that many people left WoW because of Parsing. Person A then tried to refute Person B's statement by stating that the people Person A knows did not leave over parsing, the opposite in fact, they like parsing, and instead left WoW for different reasons - namely item design.
Since Person A admitted to not knowing the details of the item design their friends supposedly complained about, Person C, the one you quoted, kindly elaborated on them to give Person A a better understanding of the underlying complaints of their friends. That has nothing to do with parsing, it is a supporting remark that has no bearing on the topic of the thread.
Similarly, my post does not have anything to do with parsing and merely attempts to fix your poor reading comprehension. I suggest getting back to the topic of the thread at the earliest convenience.
She was answering an off-topic question by Dualgunner.
Unfortunately, I have nothing but anecdotal evidence. You know, things former WoW players have told me. To make things a bit clearer, most people I've talked to are not hardcore raiders.WoW is a game that embraces the use of parsers. So wouldn't a lot of players coming from WoW be okay with use of parsers? Wouldn't they have naturally brought such a community vibe with them?
Raiders have different reasons for leaving than casuals. Casual players have told me they left WoW because of the bad community. They have blamed both the cross-server party finder and the misuse of Recount for ruining the community.
Raiders tell me they left because of bad class balance, mandatory gear, and a loot system which makes it pure luck to get the needed gear.
The only thing relevant to this discussion is the belief parsers turn good gaming communities into bad gaming communities. Since I am not an employee of Blizzard, I do not have access to the data needed to support this claim. All I have is my eight years of experience with the game, and based upon that experience, I have concluded parsers, and their frequent misuse, hurt the game more than they improve it.
Last edited by Kacho_Nacho; 10-30-2017 at 12:42 AM.
I think the point was without parsers the players wouldn't have been aware they could be lazy and still perform well the rankings so wouldn't have changed their play style.
Having played WoW I think parsers caused just as much trouble as they helped. In static raid groups or as an individual they helped but the ability to display the results in chat frequently ended up more as griefing than help in PUGs. I also saw people I knew to be good players kicked just because they had a bad fight for whatever reason. I'd have no problem with a built in parser if it was only for the individual and the only way to see an aggregate for the player base would be on external websites that do rankings voluntarily.
Nothing to do with parsers, they said they weren't clear on it so I told them why that was as a WoW player (off and on) myself. And yep, WoW is infamous for unbalanced gear design. Gearsets and trinkets can easily shift the balance of a spec from one end of the spectrum to another without any direct buffs/nerfs to those specs
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