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  1. #81
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    How is this thread 8 pages? Should have been over as soon as this guy said this:
    Quote Originally Posted by Kabooa View Post
    If you buff tenacity it only makes tank stance less useful.
    (1)

  2. #82
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by shao32 View Post
    bcs is a bad desing? if you think like that then why all the warriors have the right to ask for a change on shake it off in the first place? or sole survivor on DRK? or any other situational skill in the game? tank stances have less use and utility that those skills, are working as a simple emity buff on pulls, for that they can just delete tank stances and make a 30 seconds emity buff with damage reduction every 60-90 seconds and all happy.

    why we have to dealt with high cost tank stance on DRK how technically dont offer nothing to my gameplay as a tank and WAR having extremly unnecesary skill on defiance aka innerbeast and unchained wasting space? for rookies? are you kidding me?
    are you come and say tanking on tank stance is more boring when its dont change nothing of what you do on DRK and PLD? much worse making WAR skills wasting space.
    tank stances need to be there for main tanking or being remove but dont keep this middle ground, we want better sinergy on it, being a benefc not being a drag aka better sinergy with all our skills.

    plus the actual status already make sociial isues when one tank choose stay on it or not we all already see this.
    That post is really hard to understand. I don't even know if Im following you at this point.

    All I got from that is:
    * Its a bad design (tank stance). Care to elaborate?
    * Somehow saying tank stances have less use and utility than skill (shake it off) that literally did not work outside of dungeons. Wut.
    * Complain that Grit is highest cost tank stance that 'don't offer nothing'. War has 'unnecessary' skills like IB unchained. Not following. I use those things all the time.
    * Tank stance is for rookies? That is ONE of multiple functions it serves. Yes. Having underrepresented, but necessary jobs like tanks DO need to be rookie friendly. Enjoy your hour long DPS cues if tanking is 'to hard'. Even 'good' tanks still use tank stance fairly often. Only people that NEVER use tank stance in raids are the speed running 1%. People act like avg joe tank never uses stance just because some elite speed runners don't for damage purposes.
    * (I say) Tanking in tank stance is boring when it changes nothing. Clarification. I didn't say tanking in tank stance is boring. I said only having 1 stance to use is boring. Removing choices becomes more boring. For example: Forcing everyone to use tank stance regardless of if they want or even need to.
    * It makes social issues. (Assuming you mean the 'dps' tanks that die all the time trying to be pro). Overblown. With the removal of str accessories, this is not nearly as big an issue as it used to be.
    (0)

  3. #83
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Aana View Post
    snip.
    i make it easy then.

    - tank stances on PLD and DRK dont offer nothing on gameplay level, you "sense of choice" is a ghost empty feeling there, are just a binary switch and there no exist stance dance anymore bcs we stay in dps stance 99,9% of the time, its a bad desing bcs the stances are not worthy of the price in none of the 3 tanks by miles, more on one that the others, in this game we dealt dps and not a small amout, and the price of tank stances are just to expensive, they will work a lot better being a net buff when you MT on emity and mitigation with they respective cost of switching and giving us a real stance dancing gameplay when we switch on bosses (remember this only on DRK and PLD, WAR come now).

    - comunity make innerbeast useless, the skill is a dps loss in all sense, any good WAR know that, and technically you dont need it at all to survive, there is no scenario where you need innerbeast, i run dungeons with my WAR sometimes and i never use innerbeast, its just unnecesary, steelciclone works a lot better on packs and on bosses i have a huge arsenal to mitigate, and i dont see anyone want to improve defiance gameplay to have really a more deep rotation with war, i will put you a example: with no damage penalty and for example reduce innerbeast gauge cost to 30 (300 potency= 30 cost compared to 500 potency=50 from fell cleave) will encourage WARs to switch more to use inner beast without being a dps lose, in other words being usefull (meaby nerf the damage reduction to a 10% to compensate)and use Upheaval with head and not just a ofgc more and this will be more interesting that just sitting on deliverance spaming fellcleaves.

    - last one tank stances and rookies, remove tank stance damage penalty (yes is my favourite change bcs dont make blue dps angry) dont means change nothing to a conten level, in fact it will make it more friendly, its just like now but dealing more dps on tank stance, this dont make anything more harder to anyone, less for raiders, its been prove hundreds of times tank stances just make you have a bit more of HP when you get a tank buster at the cost of a lot dps, its a necesary Qol change.
    (0)

  4. #84
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by shao32 View Post
    i make it easy then.

    snip
    im not really sure why u are so much obsessed with "dps" , a tanks role has always been to suck up dmg not doing alot of dmg ^^

    theres needs to be a difference between dps , tanks and healers gameplaywise.

    our usefullnes is to keep aggro and add some dps to the groups overall dps. not doing as much dps as a dps class :P
    (0)

  5. #85
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Khemorex View Post
    im not really sure why u are so much obsessed with "dps" , a tanks role has always been to suck up dmg not doing alot of dmg ^^

    theres needs to be a difference between dps , tanks and healers gameplaywise.

    our usefullnes is to keep aggro and add some dps to the groups overall dps. not doing as much dps as a dps class :P
    uh? im not dps obsessed, my personal opinion about this i find pretty lame the way we are just playing right now, i want tank stances being optimal bcs i dont like sacrifice my defense for ofense in all tanks, due the high benefics to tanking in dps stance are pretty clear y just want tank stances being relevant and not just a emity buff at the begining of the combat, how the do it i dont care, but i want tank stances being necesary for tanking.
    (0)

  6. #86
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Khemorex View Post
    im not really sure why u are so much obsessed with "dps" , a tanks role has always been to suck up dmg not doing alot of dmg ^^

    theres needs to be a difference between dps , tanks and healers gameplaywise.

    our usefullnes is to keep aggro and add some dps to the groups overall dps. not doing as much dps as a dps class :P
    *cough* HW War *cough*

    More seriously, dps in FF is really important. You've an enrage, and if a dps sucks, tanks can make the difference.
    Btw, all not fights need two tanks. At this moment, the "OT" can make a lot of dps.
    More: during HW, all jobs mech seemed to have been created to make the more dps as possible.

    And, last thing: when you're a tank, you don't have a complex rotation as dps has. So, except the tanking stuff like enmity, what do you have to do except dps?
    (1)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  7. #87
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Khemorex View Post
    im not really sure why u are so much obsessed with "dps" , a tanks role has always been to suck up dmg not doing alot of dmg ^^

    theres needs to be a difference between dps , tanks and healers gameplaywise.

    our usefullnes is to keep aggro and add some dps to the groups overall dps. not doing as much dps as a dps class :P
    You don't really know how tanking in xiv works. Everyone in this game focuses on dps, not just dps. It's all about pushing out as much personal dps as you can do while simultaneously achieving your own responsibilities as a tank, which involves:

    1. Managing aggro through shirk to let you stay in dps stance
    2. Mitigating as much damage as efficiently as possible to let your healers do as much dps as they can do
    3. Positioning the boss appropriately to help your dps do as much as they can

    It's a group effort, and everyone helps out with dps. Not just the dps.
    (1)

  8. #88
    Player
    Crizhalid's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    25
    Character
    Maelstrom Reverie
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by shao32 View Post
    but i want tank stances being necesary for tanking.
    What about what I want? Maybe this design choice isn't what I want and I would like the OPTION to not feel like I'm required to be in one stance only. I'm okay with using tank stance for prog and optimizing DPS afterwards, that feels rewarding for knowing how to better use my abilities to minimize damage WITHOUT the need for tank stance. It's a difference in play style we have, and I agree that tanks should not feel like "Use tank stance until you don't need it" but being forced into a stance doesn't solve that problem.
    (0)

  9. #89
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Crizhalid View Post
    snip.
    we already forced to be in dps stance to play optimal, whats the diference? i just suggesting to remove only damage penalty to make tank stances usefull, that dont change our rotations, and we will dont need a ninja to play at our maximun performance, so its a quality of life dont depend so much from others to play our job properly like the other 12 jobs in the game do.

    so im curious why some "specially warriors" dont like this idea but some agreed tank stances are bad, some say they like have the "option", yeah that non-exist thing for every decent tank, even one say he dont want the damage pentalty being removed bcs everyone will match he DPS, so yeah its so terrible every tank how dont have they own ninja and perfect-proper healers can be able to play they jobs properly like any good tank without fear right?.

    when the change i offer up there making special focus on some minor WAR changes, just offer more options on the table when MT with defiance and deliverance, so every warrior will have real options when using deliverance and defiance, but i just see they want to just stuck in deliverance and fell cleave to everyone who want to change that.
    (0)
    Last edited by shao32; 10-21-2017 at 10:40 PM.

  10. #90
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by shao32 View Post
    we already forced to be in dps stance to play optimal, whats the diference? i just suggesting to remove only damage penalty to make tank stances usefull, that dont change our rotations, and we will dont need a ninja to play at our maximun performance, so its a quality of life dont depend so much from others to play our job properly like the other 12 jobs in the game do.

    so im curious why some "specially warriors" dont like this idea but some agreed tank stances are bad, some say they like have the "option", yeah that non-exist thing for every decent tank, even one say he dont want the damage pentalty being removed bcs everyone will match he DPS, so yeah its so terrible every tank how dont have they own ninja and perfect-proper healers can be able to play they jobs properly like any good tank without fear right?.

    when the change i offer up there making special focus on some minor WAR changes, just offer more options on the table when MT with defiance and deliverance, so every warrior will have real options when using deliverance and defiance, but i just see they want to just stuck in deliverance and fell cleave to everyone who want to change that.
    It wouldn't change anything though. As long as being in dps stance gives tanks a significant boost to tank dps over being in tank stance, tanks will continue to sit in dps stance over tank stance as much as possible. And I suggest hanging up this weird bias you have against warriors-my "main class" here might say warrior (and I do raid on warrior), but I play all three tanks pretty equally. I've been especially liking paladin recently.
    (0)

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