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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,170
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100

    Please Buff Tenacity So Tanks Actually Want To Use Tank Stance

    And by buff I mean make tenacity stat increase attack power and direct hit rate stats so that way melding becomes less of a hassle for tanks and somewhat make crafted pentamelds not mandatory for clearing... maybe even have it apply to Defense and Magic Defense... it can do what it currently can do but also what I suggested for buffs...
    (1)
    Last edited by DRKoftheAzure; 10-16-2017 at 01:03 PM. Reason: to clear up some confusion

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    and what tank stance do in this change?
    (4)

  3. 10-16-2017 06:09 AM
    Reason
    clearing up confusion with opening post

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    If you buff tenacity it only makes tank stance less useful.
    (14)

  5. 10-16-2017 06:23 AM
    Reason
    clearing up confusion with opening post

  6. #6
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Not only is Tenacity (and crit) very likely to be the go-to stats in 4.2 and onwards, there is nothing baked into this stat that requires tank stance. Do you know what Tenacity actually does and how there's really only about ~1.5% difference between tenacity builds and DH builds? In exchange for better mitigation, which caps at about ~7% for the current caps, you ONLY lose 1.5%. Sure, some tanks will scoff at that, but it's decent enough that some tanks willingly take the tradeoff. Basically, what are you talking about?
    (0)

  7. 10-16-2017 06:26 AM
    Reason
    clearing up confusion with opening post

  8. #8
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    So, what I'm gathering is, you want to NERF tenacity into a stat that only removes some of the damage penalty from tank stance. This will not make tanks use their tank stance more (though I do sometimes wish we actually had a reason, other than initial pull.) Especially Warriors who lose multiple high damage abilities based on stance. This is a terrible implementation for an at least understandable outlook, so you'll at least get some idealist props from me. That said, the meta of this game has been, and will foresee-ably remain DPS focused. I don't really have any confidence that tanks in this game will ever be quite as interesting as some other games' tanks were, for however brief those time periods were.
    Tanks are really the most difficult role to design that both accomplish their goals, and satisfy the player with interesting gameplay. We're just sorta there.
    (0)

  9. 10-16-2017 06:39 AM
    Reason
    clearing up confusion with opening post

  10. #10
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Could make tenacity also apply to Defense and Magic Defense so it may make tank stance a bit more desirable but that may require A LOT of coding... but also do the things that it already does as well as the things I mentioned...
    This doesn't change that nothing about Tenacity getting buffed means you'd suddenly want to go into tank stance.
    (4)

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