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  1. #1
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by MauvaisOeil View Post
    You're counting wrong, first because you don't count unchained, that was basically a return back to 100% dps with a 1/6 uptime. Basically a 4.17% damage up overall, a bit more complicated but the picture also flavored :

    IB was a 300 Potency attack ignoring the penalty of defiance, with a combo average from a SE-BB combo over 6 hit beeing 206.6 potency, with the damage penalty of 25% was 155 potency average. IB here was a wrecking ball compared to the average potency, that made every stack of wrath worth ((300-155)/5) 29 potency, which is basically a 18.7% damage increase over the average combo worth of defiance. Let's resume the wrath gain from 2 hit per 3 attachs as a 12.47% Damage increase. Which makes the defiance penalty go from 75% damage to 84.35% damage, a sole 15.65% damage nerf from stance.

    With a poor addition, because I don't have time to calculate the loss of an IB to go into Unchained, you get the DPS of a war in defiance from 15.65% to 11.48% (15.65-4.17).

    During ARR, Defiance also gave 2% CRIT per stack, the parry per stack only came for heavensward when deliverance was added and took the crit buff while defiance got some shitty parry stacks. Since ARR crit was non scaling on damage, it was a flat 50% damage boost, making the median of 10% crit (full stack) a 5% average crit gain, for a few less of 2.5% damage gain.

    Whats the point here ? A warrior stanceless had no rage, no IB, no unchained, no critical bonus, and the penalty from going into defiance was around 10% damage less, from 20% EHPS gain.

    When HW came, defiance was stripped of it's interested, as crit got taken, delivrance got abandon stacks, and fel cleave became a powerfull tool competing with IB for the consume of stacks. At the same time deliverance got a 5% damage up. The gap began to widen between a warrior tanking and a warrior DPSing.

    With SB, IR came and deliverance took away the benefit of Unchained, while pushing the gap even further between a tanking warrior and a DPS ing warrior, making the tanking stance even less desirable.


    This made the tanking stance of warrior less and less relevant with every xpac since ARR, leading to the now "fel cleave frenzy" we know now, but affecting every job in the same way : turning on tank stance is a huge DPS loss for a moderate resilience gain.

    You're talking to a career war from 2.2 and I really don't remember defiance giving 2% crit per stack in ARR or parry in HW. I could be wrong and it was on the abandon buff tooltip; but I don't remember that at all. Crit rate buff was on Internal Release from monk with a 20% 15s buff.

    https://ffxiv.consolegameswiki.com/m...or&oldid=11836
    https://ffxiv.consolegameswiki.com/m...or&oldid=98519

    Still dps stance vs tank stance is 25%, 30%, 25%

    Unchained only took stacks in SB which they quickly reverted because you couldn't do an unchained pull (because for SB you still can't infuriate out of battle) and was useless outside of pull and when you needed to go back to defiance for a buster.

    A Stanceless war in ARR blew shit up.

    Unchained, Tomahawk, Overpower, Heavy Swing, Pot, Maim, Internal Release, Berserk, Storm's Eye, Infuriate, Heavy Swing, Skull Sunder, BB, Inner Beast, Drop stance

    Trying to get 2 IBs in 1 zerk window was just a PitA. HW, getting 3 cleaves per zerk window was pretty easy because they gave wrath for buffs and not just on path & eye so you could infuriate before the pull and spend RI to keep your stacks before the pull.

    It took 5 eye combos to get 1 IB, total potency for those combos was 3050 at a 25% damage penalty during that time frame so you ended up with a 762 effective potency loss - more than double that of a single IB. Wrath on maim, butchers block, and berserk didn't happen until HW. You could short 1 combo if you burned or needed a vengeance during that time frame to gain 1 wrath, but that still left you with a combo potency of 2440 at a 25% damage penalty of 610 potency. Also since BB combo was the higher potency attack and PLD's were stuck with just their rage of halone combo stanceless wars could OT and BB for days just keeping maim and eye up.
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    Last edited by Llus; 10-18-2017 at 06:04 AM. Reason: potency calculation