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  1. #1
    Player
    renmabiao's Avatar
    Join Date
    Jul 2014
    Posts
    17
    Character
    Shanks Soluna
    World
    Masamune
    Main Class
    Armorer Lv 70
    Tank stance seems to be in contest here. The metric of performance : dps, AFTER 'acceptable tanking', loosely defined as
    : top aggro
    : appropriate defensive CDs without taxing other party members
    : good boss positioning to max out party efforts.

    Most play with the attitude that others 'should know' the tank dps-push style 'perfection' and if they don't, its their fault.
    For PuGs, I'm uncertain if this is good. Everyone is shoving for dps rights. Guys like me don't like to devolve this game to DPS-flavours with tanking/healer 'chores'

    Nobody talks about 'tanking' stuff that is difficult to quantify that separates the good from bad. This dps-approach from the community is shrouding newbie tanks as they put dps as top priority before their tanking roles.

    I hope we can measure 'relevant dps' as much as we argue about 'relevant mitigation'. e.g. 'appropriate dps' on Shinryu like tail placement and killing hearts before it regenerates a 'tick'.
    (1)
    For great adventures in Erozea~!

  2. #2
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by renmabiao View Post
    Tank stance seems to be in contest here. The metric of performance : dps, AFTER 'acceptable tanking', loosely defined as
    : top aggro
    : appropriate defensive CDs without taxing other party members
    : good boss positioning to max out party efforts.

    Most play with the attitude that others 'should know' the tank dps-push style 'perfection' and if they don't, its their fault.
    For PuGs, I'm uncertain if this is good. Everyone is shoving for dps rights. Guys like me don't like to devolve this game to DPS-flavours with tanking/healer 'chores'

    Nobody talks about 'tanking' stuff that is difficult to quantify that separates the good from bad. This dps-approach from the community is shrouding newbie tanks as they put dps as top priority before their tanking roles.

    I hope we can measure 'relevant dps' as much as we argue about 'relevant mitigation'. e.g. 'appropriate dps' on Shinryu like tail placement and killing hearts before it regenerates a 'tick'.
    Newbie tanks need to worry about aggro, mitigation (self and party) and boss positioning before anything else. They need to learn the fights before they start going for DPS stance. Once they're comfortable with that, then they can start pushing for DPS. Some people will be able to do that sooner than others. Once they learn stance dancing or mitigating appropriately at 100% DPS stance uptime, they can start worrying about the nuances between different fights that push that extra 1% or 5%

    Either way, newbie tanks will either learn how to be a DPS tank or they'll be the turtle tank for their FC's dailies. If YOU (general tank population) don't want to run DPS stance, then don't. Stay in tank stance and accept the 20% damage penalty; just don't stay in tank stance or use aggro combos if you're not holding the boss...

    Still, nothing from the OP on this and I still don't know what the OP wants other than not having to trade DPS for Defense which is a non-starter.

    Quote Originally Posted by DRKoftheAzure View Post
    PLEASE BUFF TENACITY SO THAT DPS TANKS CAN STOP COMPLAINING ABOUT WHY THEIR DPS SUCKS

    And by buff I mean make tenacity stat increase attack power and direct hit rate stats so that way melding becomes less of a hassle for tanks and somewhat make crafted pentamelds not mandatory for clearing... maybe even have it apply to Defense and Magic Defense... it can do what it currently can do but also what I suggested for buffs...
    As of now the OP has changed their post so much that there's absolutely NOTHING about tank stance anymore and it's just about the tenacity stat, but they're still under the assumption that pentamelded accessories are required for clearing content. They're not. 100% NOT required to clear ANY content in this game. pentamelded accessories are used by people trying to push that extra 2-3% damage and is 100% a personal choice (unless you're in a world first prog group). The TEN stat is there for those players that want extra mitigation as well as extra damage and if that's your play style, then use tenacity. If you're comfortable with handling incoming damage and want to push the extra 2-3%, meld DH & Crit.
    (0)
    Last edited by Llus; 10-18-2017 at 01:36 AM.