Quote Originally Posted by Shinkyo View Post
There’s nothing wrong with a dps stance.
I always like stance dancing and having to compromise offence vs defence.
The problem is that there’s no compromise anymore when you can clear the hardest with 100% uptime.
Maybe Ultimate bahamut will change that but I just wish we had more incentive to stance dance.
I know we’re outgearing the content at this point but even in BiS, there should still be a need for some tank stance uptime.
Reduced enmity would a good mechanic imo.
Basically, you’d build an aggro lead in tank stance (or through shirk) and you’d swap to dps stance until others are about to catch up then you’d have to build some me more aggro lead.
That would be interesting for me.
For WAR, stance dancing has been a thing since ARR just because our stances are on the off-global. And I appreciate a fight that makes me stance dance into tank stance to burn some stacks on IB or to throw an equilibrium or even thrill of war+vengeance to survive a buster (A1S at min iLevel for example). For DRK, you just drop grit and you're in "DPS stance". For PLD, stance dancing is aids because both sword and shield are on the global. So the only one that really has a problem with their DPS+Tank stance is PLD and that could be fixed by moving sword oath to an off-global.


Now to the heart of your issue, is that nothing forces you to tank in tank stance; meaning nothing hits hard enough to require tank stance to survive and voke+shirk swapping means you should never lose your lead. Even with the aggro reset on every grand cross on O4S with voke+shirk, lucid, diversion, shade (and PLD cover cheats) aggro isn't a big issue. So in the end it's the fights that are the issue, not stances.