Quote Originally Posted by MoroMurasaki View Post
Erakir I think your post was really interesting and I surprised myself by reading through the whole thing. It made me think about some things I otherwise might not have. I feel like the answer to there not being content designed to feature HoTs is a simple one; there is, dungeons.

I know this isn't the same thing as EX primals and Savage but there is no denying that in a dungeon run HoTs reign supreme. WHM isn't the undisputed dungeon crawl healer just because of Holy spam (though that helps keep them out in front of Diurnal AST) but because the 1k+ potency of Regen for a measly MP cost means spending almost no GCDs on healing and hardly any MP in many scenarios.
Oh I can certainly agree with you there. There are definitely things like that moreso in dungeons. I mean, we only have to look at the most annoying archetype of enemy in the game - any freaking stupid DoT spamming archer mob that is often pulled with 2 other archers that DoT the party up to high heaven and make you hate life~ There are plenty of poisoning mobs or ones that glance in your general direction and give you a quick love tap that'll happen throughout the fight. It should come as no surprise that I find good use for Asylum in these pulls, too!

I should iterate, as you expected, that I was talking more in terms of EX and Savage content, but you're definitely right that we see things like this in dungeons much more often. Ideally, I'd like to see mechanics that showcase different types of healing in all content. And of course, have to make sure that everyone can handle it in a reasonable way even if one is better than the other for a mechanic.