What do you all think about making dark passenger damage scale with our current hp. For example it could deal base 150 potency while at full hp, up 350 at 1 hp. Make it like a reverse spirits within


What do you all think about making dark passenger damage scale with our current hp. For example it could deal base 150 potency while at full hp, up 350 at 1 hp. Make it like a reverse spirits within
Nah I'd make a separate skill called Minus Strike. A skill that does more damage based on missing percentage of HP. Dark Passenger aka Dark Wave has always been about doing damage to multiple enemies or rather all enemies in a encounter. Decent damage too.
Unfortunately the concept of minus strike is more or less keep HP low so you could dish out attacks that resulted in massive damage. So at one HP minus strike would deal 9999 damage each time it was used.
And minus strike is a rather new skill for Dark Knights only prominent in the Bravely Default series that uses the FF3/FF5 job system.
But alas this is XIV where the holy trinity and lolbalance is the metric for everything. And pushing out a crapton of damage that can't be controlled or scripted into a cookie cutter boring ass skill rotation is a big no no. Whatever.
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I'd also love to see passives akin to "See you in Hell" from BDFF as well. Where if the Dark Knight died it did AoE damage to all enemies in the encounter. Just imagine if the DRK died during Walking Dead and they blew up for 40k damage. It would be super fun.
But that seems to be the issue here. If something is made fun they generally take it away.
I would love to see character level and job mastery levels separated this way as you level up the job you get passives and skills pertaining to that job and make it feel rewarding for picking that class. Here they tie everything to the weapon. UGH! Infuriating!
Last edited by MagiusNecros; 10-13-2017 at 10:41 PM.
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