What happens when you make 2/3 tanks have a party wide HP shield defensive skill and give a new primal that has lots of aoes and heal checks?
I wonder who in SE's staff thought that was a great idea for balancing tanks.
What happens when you make 2/3 tanks have a party wide HP shield defensive skill and give a new primal that has lots of aoes and heal checks?
I wonder who in SE's staff thought that was a great idea for balancing tanks.
I remember in 1 interview they stated that they won't focus on adjusting all jobs at once anymore but actually focus on just a few per patch.
You could argue that unbalancing the tanks now won't have much of an impact as we are in an odd numbered patch and raid pogression is not a thing at the moment. But then you realize Coil Ultimate will be added in 2 weeks and that you can expect lot's of raid wide damage from it.
Let's see how this will work out.
As I'm not a savage raider anymore it doesn't impact me as much as others though I'm starting to lose trust in SE when it comes to balancing DRK with the other tanks.
I really wish to get some inside view of a developer on the topic.
This reminds me how bad TBN actually is, as a 'kit defining ability'. 15s is too long for some short large damage windows, but it can't be made more powerful because it is 15s, all while costing a large chunk of MP.
I found it useful for Akh Morn, but if it were 30s I would not have noticed the difference because I can only cast it once per Akh Morn, and for the most part his autos won't break the shield in the 5 second duration it is up.
It's like they balanced the skill as if it cost no MP at all.
I would prefer it if they up the cooldown between 20-35s, but make it always 20% on primary target (and gives blood when only the primary shield breaks), and give all allies within 10y a 10% shield, and increase the duration to 6-8s (up 1-3 seconds, depending on how long the cooldown becomes), just to compensate for lag and maybe allow bosses to get another auto attack within the duration.
Since 4.1 WAR also has a party defensive buff. Which leaves DRK with little utility aside from TBN. So I came with maybe Dark Passenger to change into a Party Defensive buff with 50 gauge cost instead of mana.
I'd rather it be sole survivor, keep DP as an attack, have it use blood instead of mp.
DP can still be an attack with the lvl 70 trait of defense buff.
What do you all think about making dark passenger damage scale with our current hp. For example it could deal base 150 potency while at full hp, up 350 at 1 hp. Make it like a reverse spirits within
Nah I'd make a separate skill called Minus Strike. A skill that does more damage based on missing percentage of HP. Dark Passenger aka Dark Wave has always been about doing damage to multiple enemies or rather all enemies in a encounter. Decent damage too.
Unfortunately the concept of minus strike is more or less keep HP low so you could dish out attacks that resulted in massive damage. So at one HP minus strike would deal 9999 damage each time it was used.
And minus strike is a rather new skill for Dark Knights only prominent in the Bravely Default series that uses the FF3/FF5 job system.
But alas this is XIV where the holy trinity and lolbalance is the metric for everything. And pushing out a crapton of damage that can't be controlled or scripted into a cookie cutter boring ass skill rotation is a big no no. Whatever.
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I'd also love to see passives akin to "See you in Hell" from BDFF as well. Where if the Dark Knight died it did AoE damage to all enemies in the encounter. Just imagine if the DRK died during Walking Dead and they blew up for 40k damage. It would be super fun.
But that seems to be the issue here. If something is made fun they generally take it away.
I would love to see character level and job mastery levels separated this way as you level up the job you get passives and skills pertaining to that job and make it feel rewarding for picking that class. Here they tie everything to the weapon. UGH! Infuriating!
Last edited by MagiusNecros; 10-13-2017 at 10:41 PM.
I just updated my post on page 50 which is at the very bottom of the page for anyone interested in looking at it...
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