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  1. #1
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Starkbeaumont View Post
    PLD has Sentinel, Sheltron, Bulwark and Passage of Arms. Bulwark and PoA can't be combined with Sheltron as all block damage. Bulwark is ok for dungeon pulls but has a long CD. it's crap for single target/raids. How is that solid without cross class?

    Also Sizzle, if you want balance you should care as much about the other tanks as you do about DRK.
    Should take a look at Shadow Wall compared to Sentinel which is the same skill but weaker, and we don't have a Bulwark skill. TBN is the Sheltron/Intervention of the job (Oath vs Mana more or less) so that balances them out. We don't have any other physical mitigation after that outside of role skills. No Divine Veil or Passage of Arms. Our CD kit is basically 2 skills and a "???" with Dark Mind varying in use level dependent on encounter. Throw in the shield mitigation AND doing more damage than us with more mitigation/utility and you're left with "???". Edit: Oh yeah there's that whole Hallowed Ground vs Living Dead thingy too.

    You really can't argue that Dark Knights are not more dependent on role skills to mitigate damage.

    Thread title is Dark Knight feedback not a balance thread on all three tanks, seems fair to give mostly Dark Knight feedback in the Dark Knight thread.
    (8)
    Last edited by Kalocin; 07-27-2017 at 12:34 AM.

  2. #2
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Starkbeaumont View Post
    PLD has Sentinel, Sheltron, Bulwark and Passage of Arms.
    Why do people always forget that Cover is also a CD? Just because it functions a bit differently doesn't change what it is. I mean, so the other tank has to have hate, big deal. It's still a self-mitigation CD equal to Rampart.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  3. #3
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DWolfwood View Post
    Why do people always forget that Cover is also a CD? Just because it functions a bit differently doesn't change what it is. I mean, so the other tank has to have hate, big deal. It's still a self-mitigation CD equal to Rampart.
    maybe cause a tank swap would basically do the same. especially with shirk available.
    (0)

  4. #4
    Player
    Romulo's Avatar
    Join Date
    Jul 2017
    Posts
    9
    Character
    Romulo Remo
    World
    Zodiark
    Main Class
    White Mage Lv 80
    Hi. First time posting.

    Just wanted to contribute with my ideas as Dark knight too.

    My main problem is with Living dead, which is a very dangerous skill that can make the healers think "I made it", stop healing when you get over half, and then see you die to nothing.
    I think that would be partially solved by increasing the timer to 12s and giving every skill the Dark arts effect under those 12 seconds, which would effectively increase the self heal and the solo usability, along with some DPS problems.
    Also, changing the players name in the party screen to pitch black with a grey or white HP bar, would effectively tell the healers that Walking dead is still under effect.
    (2)

  5. #5
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    18 pages of NA DRKs who seem like they can't agree on what they want for DRK to have... so let's take one step at a time.

    3rd combo finisher that has raid utility slapped on it.

    Just as much raid utilty as PLD.

    self damage mitigation; traits that could easily fit DRK in terms of role AND lore: Shadowskin could provide 5% Defense boost but only in combat, and Dark Dance increases parry and evasion rate by 20% and have DRK parry magic attacks.

    Dark Arts would require traits to be useful for endgame. Dark Arts Mastery would decrease mana costs in halve, make it so Dark Arts is no longer lost for 1 effect and increase duration to 15 second with certain actions increasing the duration to 30 seconds max with but cooldown is 180 seconds.

    Buff Blood Price MP regen so that it gives more MP.

    Quietus needs to have 15 blood gauge cost to actually make it worth using in AoE situations.

    And have Delirium add extra effects to them, For example Blood Price adds a Bloodbath effect.
    (0)

  6. #6
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    18 pages of NA DRKs who seem like they can't agree on what they want for DRK to have... so let's take one step at a time.
    Regardless of how or where people want changes, most people agree/want this:

    Dark Passenger made useful again.
    Shadow Wall's cd reduced or buffed to match Sentinel in some form.
    TBN brought up to 6-7 seconds due to server ticks.
    Living Dead either changed or more noticeable.
    Some extra form of mitigation with various suggestions around dark mind and blood price or a new buff added.
    Some extra dps put anywhere with various suggestions on end of combo or Bloodspiller having a secondary.

    Then there's some crazy job redesigns we're all going to ignore because seriously, not feasible.
    (11)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    Buff Blood Price MP regen so that it gives more MP.
    While Blood Price was originally for MP regen, I get the feeling they were planning to do something else with it and scrapped it before implementation. MP return on it being so low makes little sense. Granted, an ability like it also makes little sense when you look at how the MP bar turns into a very controlled and finite resource with Darkside active.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I find DRK to be pretty boring right now. Just in terms of how to make it play a little better, I think
    -Some MP restoration on Bloodspiller - not as much as a Dark Arts, maybe as much as a non-Grit Syphon Strike.
    -High enough potency on Bloodspiller to make using TBN for DPS more attractive
    -One more combo ender. Preferably not a powerful DOT just because that's just Dark Paladin.
    -Trait or buff from the above combo ender that gives blood when you use MP.

    With this we'd have MP feeding Blood, and Blood feeding MP. Kinda similar to the shield oath setup of HS->Sheltron->MP->HS

    And then for just buffs:
    -Dark Arts Dark Mind -> Grants 10% magic damage reduction to the party (25% total for the DRK, mostly just to keep the tooltip from being stupid)
    -Living Dead - Cooldown reduced if it doesn't proc. Some big obvious graphic that happens while Walking Dead is active.
    -Blackest Night - grants up to 50 blood based on how much of the shield was used.
    -Souleater healing applies out of Grit

    Even though there are still a few "failure conditions" on DRK (not enough MP to DA CnS, not enough Blood to Delirium+BW on cooldown, hitting 100% MP, hitting 100% blood), it feels like they're too easy to avoid. Combined with Souleater bot gameplay it's kinda boring.
    (1)
    Last edited by Brannigan; 07-27-2017 at 03:47 AM.

  9. #9
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    For me, I just hate how much Dark Arts spamming is now because of Siphon Strike and I hate The Blackest Night. Neither of them feel fun or satisfying to use at all any more. TBN turns out "use MP for more damage" mentality into a psuedo-defense-offense mindset which isn't fun to use at all. I think if TBN was a much longer cooldown I could tolerate it more, but wanting to feel like it has priority over Dark Arts isn't fun at all. I also feel very pressured about having to Dark Arts every Bloodspiller as well which takes a lot of the fun out of the Bloodgauge. Don't get me wrong, I loved DRK in 3.0 because of its difficulty and rewarding to master, but I don't think the mastery required in 4.0 DRK is satisfying or rewarding at all and it really killed the thematic reasons I played DRK.
    (0)

  10. #10
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mithron View Post
    I think if TBN was a much longer cooldown I could tolerate it more, but wanting to feel like it has priority over Dark Arts isn't fun at all. I also feel very pressured about having to Dark Arts every Bloodspiller as well which takes a lot of the fun out of the Bloodgauge. Don't get me wrong, I loved DRK in 3.0 because of its difficulty and rewarding to master, but I don't think the mastery required in 4.0 DRK is satisfying or rewarding at all and it really killed the thematic reasons I played DRK.
    As someone whose in the top 50 parses for DRK, this is fairly accurate. Not using DA on Bloodspiller is bad imo, but you typically don't use Bloodspiller that much (from my experience from v1-3.) I really only pop it during the opener for a free delirium or MAYBE whenever I need a delirium, just depends on the fight really but it's never overused in my experience (MT DRK as well so, take that as you will).
    (0)

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