Quote Originally Posted by Music4Therapy View Post
Also, now that you've compared the top SMN parse to the top BLM parse, lets look at the vast majority of average-great players: When you look at the top dps across all savage fights, SMN is #2 only behind SAM in personal dps from the 50%-99% range of players. This doesn't take into account Devotion, Radiant Shield, or Contagion.
You also completely ignore how few Summoners there are that skew the ratio, when most classes can have upto 20,000 more parses. And
2% damage increase seems so small it's barely worth noting. If you have a group with 36000 dps, a 2% damage increase is 720 dps if you have it up for the whole fight. But at 32% uptime, it's only about 230 dps increase. So Still not enough to beat a blm. This may change with Devotion and radiant, But maybe not. However, this is made slightly smaller as Radiant shield is only physical. And if that's the argument you want to play, Guess Machinist beats Summoner then. 6% damage increase to all damage types, Not just physical or magical, and lasts 20 seconds. Same cooldown as devotion. But three times as powerful and lasts a longer length of time. Hyper charge is a 367 dps increase via all damage using the same math.

https://www.fflogs.com/statistics/17#boss=46&dataset=99