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  1. #1
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Neela View Post
    +1 definitely

    I always have one picture in mind if I see that Bahamut is going to move...



    pls SE...
    This is the best picture to describe it....
    (1)

    "Within each of us, the potential for great power waits to be released."

  2. #2
    Player
    NovaBismarck's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    71
    Character
    Li'l Shtola
    World
    Malboro
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Senliten View Post
    Everything but Pet AI was addressed. Hopefully the full notes make some mention of it, because Bahamut has shown that there is an issue with the Pet AI more than it has already been spoken on about since 2.0.

    Why can't it just be like temporary bard turret, let me just <t> place it for god sakes and get rid of the absurd ogcd attacking. It's a summon, the pets are summons, treat it like a legit pet with an auto attack that does not need to follow up with what I do except for Ahk Mourn triggering and i'll be happy.
    This is actually an interesting idea. I die a little inside every time I have up bahamut and I get an AoE marker over me. I wonder if I can just eat the AoE or if I have to move, I'm sure healers probably hate me. Though SE may feel it's on us to deal with the AI and timing, but it's a pain. More mobility is always a good thing in the way that this game works.
    (0)

  3. #3
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I only dislike whole mana management get removed. What is the point of having mana if you can not run out from the mana? You have bar that you never look at? They did same in 2.0 and reduced ruin mana costs once you get punished spamming too much ruin 2.
    (0)

  4. #4
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sunako View Post
    I only dislike whole mana management get removed. What is the point of having mana if you can not run out from the mana? You have bar that you never look at? They did same in 2.0 and reduced ruin mana costs once you get punished spamming too much ruin 2.
    RDM has pretty much 0 mp management. BLM's mp management only come down to "Can I do another Fire 4 and still Blizzard 3 after?" Why should SMN have so much mp management in comparison?
    (1)

  5. #5
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by inhaledcorn View Post
    RDM has pretty much 0 mp management. BLM's mp management only come down to "Can I do another Fire 4 and still Blizzard 3 after?" Why should SMN have so much mp management in comparison?
    SMN will still have mp management. A reduced CD mana shift to feed your bards and miasma II spamming SCH. So it's not like SMNs will be able to forget about lucid completely.
    (0)

  6. #6
    Player
    aldoteng's Avatar
    Join Date
    Jan 2014
    Posts
    31
    Character
    Miss Universe
    World
    Tonberry
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Rawrz View Post
    SMN will still have mp management. A reduced CD mana shift to feed your bards and miasma II spamming SCH. So it's not like SMNs will be able to forget about lucid completely.
    Who knows, maybe our optimal rotation involves swapping between Garuda for Contagion and Ifrit for Radiant Shield, since Summoning MP and cast times are now reduced.

    There was another thread in Reddit debating for and against this possibility, but we never know until we see numbers.
    (0)

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I keep reading people claiming how 3.0 smn was flowing but I fail to see how.
    I don't see how adding an extra transe destroyed the flow of the job. Isn't exactly the same as before with just that bonus trans every 2 bhm?
    (2)

  8. #8
    Player
    aldoteng's Avatar
    Join Date
    Jan 2014
    Posts
    31
    Character
    Miss Universe
    World
    Tonberry
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sylvain View Post
    I keep reading people claiming how 3.0 smn was flowing but I fail to see how.
    I don't see how adding an extra transe destroyed the flow of the job. Isn't exactly the same as before with just that bonus trans every 2 bhm?
    I don't dislike 4.0 SMN as much as most; I didn't think they destroyed the flow. Instead, I feel that we ended up with a more complicated flow across two minutes, which consists of two 60-second "clocks" where I am required to properly fit in two DWTs, and one Demi-Bahamut. Rouse timers are not tight enough over a 11 minute fight to be punishing.

    It really isn't that bad especially now that we see our DPS is very competitive. But could it be better/smoother? Of course it could.
    (0)

  9. #9
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Sylvain View Post
    I keep reading people claiming how 3.0 smn was flowing but I fail to see how.
    I don't see how adding an extra transe destroyed the flow of the job. Isn't exactly the same as before with just that bonus trans every 2 bhm?
    I thought 3.x SMN's Aethertrail Attunement timer was pure cancer, and actually made me drop the job entirely for HW. Not sure why it's praised so much everywhere. Stormblood SMN has its own issues, but I will forever be grateful that they got rid of the "but muh staaaaaaacks" nonsense.
    (4)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Glad we got Sustain back,

    Wish it was more than 24% hp over 9s, personally I wish it was 8% per tick for 30s.
    (2)

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