
This is actually an interesting idea. I die a little inside every time I have up bahamut and I get an AoE marker over me. I wonder if I can just eat the AoE or if I have to move, I'm sure healers probably hate me. Though SE may feel it's on us to deal with the AI and timing, but it's a pain. More mobility is always a good thing in the way that this game works.Everything but Pet AI was addressed. Hopefully the full notes make some mention of it, because Bahamut has shown that there is an issue with the Pet AI more than it has already been spoken on about since 2.0.
Why can't it just be like temporary bard turret, let me just <t> place it for god sakes and get rid of the absurd ogcd attacking. It's a summon, the pets are summons, treat it like a legit pet with an auto attack that does not need to follow up with what I do except for Ahk Mourn triggering and i'll be happy.


I only dislike whole mana management get removed. What is the point of having mana if you can not run out from the mana? You have bar that you never look at? They did same in 2.0 and reduced ruin mana costs once you get punished spamming too much ruin 2.


RDM has pretty much 0 mp management. BLM's mp management only come down to "Can I do another Fire 4 and still Blizzard 3 after?" Why should SMN have so much mp management in comparison?
SMN will still have mp management. A reduced CD mana shift to feed your bards and miasma II spamming SCH. So it's not like SMNs will be able to forget about lucid completely.
Who knows, maybe our optimal rotation involves swapping between Garuda for Contagion and Ifrit for Radiant Shield, since Summoning MP and cast times are now reduced.
There was another thread in Reddit debating for and against this possibility, but we never know until we see numbers.


I keep reading people claiming how 3.0 smn was flowing but I fail to see how.
I don't see how adding an extra transe destroyed the flow of the job. Isn't exactly the same as before with just that bonus trans every 2 bhm?
I don't dislike 4.0 SMN as much as most; I didn't think they destroyed the flow. Instead, I feel that we ended up with a more complicated flow across two minutes, which consists of two 60-second "clocks" where I am required to properly fit in two DWTs, and one Demi-Bahamut. Rouse timers are not tight enough over a 11 minute fight to be punishing.
It really isn't that bad especially now that we see our DPS is very competitive. But could it be better/smoother? Of course it could.



I thought 3.x SMN's Aethertrail Attunement timer was pure cancer, and actually made me drop the job entirely for HW. Not sure why it's praised so much everywhere. Stormblood SMN has its own issues, but I will forever be grateful that they got rid of the "but muh staaaaaaacks" nonsense.




Glad we got Sustain back,
Wish it was more than 24% hp over 9s, personally I wish it was 8% per tick for 30s.
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