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  1. #1
    Player
    Zionite's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Zionite Ingus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90

    SMN 4.1 patch notes

    How do y'all feel about the changes to SMN?
    Personally, I'm not a fan of reducing Ruin 3 as it was already reduced from 200 potency nor do I enjoy the lower percentage to Devotion (but I get it).

    Just wondering what everyone else's take is on these changes.
    (0)

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    From what I'm guessing of the Ruin III change it will replace Ruin and be about the same MP cost, and the Dreadwym Trance boost is not instant cast over reduced MP cost. It's the Ruin IV change I'm not a fan of. instead of another out right change it's still going to be effected by the whole further Ruin buff but only on Ruin II. Personally I feel that Ruin II and Ruin IV need to become AoEs. But I will say the Tri-Bind buff is nice making it and AoE filler skill during DWT. But still I feel there were and are other avenues they can take to fix SMN more.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #3
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Really, these were non-factor changes for me. My sig pretty much sums up why. I voted yes for it, obviously, and I'm staying Bard till it happens. But apparently there's roughly 1/3 of the community who disagrees, which also don't post why. Maybe it's cause they never played HW SMN, or cause they did and didn't like the way you had to prime all of your CDs for one moment (despite the removal of Spur/Raging Strikes making it easier). The opener was momentarily hectic but after that it was so much smoother than what SMN is currently. Bahamut still has problems too. Wyrm Wave Addle is still a thing and now you have to pop it on CD, creating even more confusion, ironically. But that is lost on the people who are hurt by these changes the most.

    HW SMN asked a lot of you, then gave you a break. You built up for a big moment, then had a wonderful reprieve. SB SMN on the other hand, demands a steady, perfect CD rotation while making you fight against FFXIV's janky animation-over-execution-focused engine at every turn. No amount of numbers and insta-cast skills are going to fix that.

    ---

    I believe the Aetherflow Lockouts on SMN should be removed. Made a poll for it here: http://www.strawpoll.me/14041065

    Please vote, that's all I ask.
    (2)
    Last edited by Grimoire-M; 10-08-2017 at 01:20 PM. Reason: Missing Sig

  4. #4
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Same. Hate the control room it has become, so many things to plan, in the heat of progress it's harsh. Only in farm mode you can shine a bit.

    A lot of us go RDM for progress. Lesser maximum numbers, but the difference between your "shit-I-don't-know-this-fight" rotation and your max rotation isn't so big so you manage good DPS from the start.
    (4)

  5. #5
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Karshan View Post
    Same. Hate the control room it has become, so many things to plan, in the heat of progress it's harsh. Only in farm mode you can shine a bit.

    A lot of us go RDM for progress. Lesser maximum numbers, but the difference between your "shit-I-don't-know-this-fight" rotation and your max rotation isn't so big so you manage good DPS from the start.
    To be honest, I'm sure a lot of casters go RDM for progress, depending on how difficult they find BLM and party factors. SMN may be the top DPS of the three, but BLM's peak is far more achievable.
    (0)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  6. #6
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Overall I like the new changes. Tri-bind is the new old Ruin 3 effect w/ a weak potency buff that most likely no one will use in the long run. Ruin 2 is going to be still the main DPS spell to use w/o DWT and while demi-bahamut is out. During DWT Ruin 3 is the main DPS spell to use. I posted months ago in forums to make devotion AoE. Didn't think that they'll nerf the dmg reduced & dmg dealt to 2%, but that's fine. Didn't want to be too OP for 15 secs. Comparing it to RDM's Embolden, I can see why they did it.

    SMN changes felt more of a buff to make them more mobile and easier to manage in their MP so the job will be more useful to have if healers need a manashift.
    (0)

  7. #7
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    Does this make Tri-Bind useful again? I'm not a "great" SMN but I try, and I don't think I've ever used it in anger.

    The change to Devotion + the reduction in cast times and MP for summoning - hmmm... more party utility.

    Giving R3 and R4 no cast time - sounds good to me; won't be losing the occasional shot due to having to flee AoE.
    (0)

  8. #8
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    It will be the only aoe skill which will be spamable in dwt - this is actually a very good and useful adjustment to tri-bind yeap
    (1)

  9. #9
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,794
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Don't like them lowering ruin III by 30 potency. Already do lower damage than most jobs. See there always making already op classes more op and leaving summoner's out. They should just added sustain and left rest of summoner skills alone. When is summoner ever going to get buff like they give other classes. When see warrior crit for more than have ever seen my summoner crit for somethings wrong. For tank to do more damage than a dps class is just wrong.
    (0)
    Last edited by hynaku; 10-08-2017 at 08:39 AM.

  10. #10
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by hynaku View Post
    snip
    Summoner can potentially do higher damage than a Black Mage or Monk. The problem is that you have to play it almost perfectly to achieve that which is something the developers should work on.

    Besides, majority of Summoner's damage comes from various abilities, not just from Ruin III.
    (0)

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