Now I have too much mana and not enough function to use it. '
Thanks for the Dps nerf SE ✌️
Now I have too much mana and not enough function to use it. '
Thanks for the Dps nerf SE ✌️
It is not really nerf. Your ruin 2 uptime is heavily reduced and that way you can get more dps weaving during dwt and ruin 4 procs. There is my two neo exdeath runs before and after and you can compare how much I use ruin in each fight. I m not saying i played perfect in these runs, but you can see the difference. Dps is around 4.8k in both runs.
Before
After
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I find it really hard to feel bad for you when you now get a free foe req for the whole party now including yourself.
Last edited by Llugen; 10-11-2017 at 09:35 AM.
I noticed there was no change in the number of Ruin IV casts; I'd expect an increase in usage during Demi-Bahamut?It is not really nerf. Your ruin 2 uptime is heavily reduced and that way you can get more dps weaving during dwt and ruin 4 procs. There is my two neo exdeath runs before and after and you can compare how much I use ruin in each fight. I m not saying i played perfect in these runs, but you can see the difference. Dps is around 4.8k in both runs.
Before
After
The change in % damage done of Ruin IV was also negligible from 5.98% to 6.06%.
I suspect, after playing around with the new SMN, that this is due to not being used to watching out for Ruin IV procs, hence missing out on some procs. Previously we never needed to pay attention to procs.
lol no, you have more dps and now you realistically have mana for other things such as raises. People been complaining about SMN's terrible mp management in comparison with RDM and this thread is a big facepalm. Not only SMN dps is now better (especially the sustained one, nobody gives a damn about 2 minute dummies where you end up with 500 mana), it's a lot more reliable due to DWT being full instant (which means you can also weave stuff there).
More raid damage (due to devotion's slight buff), more mobility, more damage and FAR better MP management.
And you still complain.
+1 Gallus if any smn still complains about pot, mm, utility & mobility they should really leave this cls...
there is nothing to complain about anymore aside Bahamuts movement-mentality other than that please put yourself together now... – hate to say this but we are heading right towards "op-ness" again... even the death-penalty is a bit better now due the (re)summon-adjustments... so there isn't anything to moan about...
(oh and maybe the aether-lockoutsystem, which I personally don't care at all but I know a lot of new-age summoners who still fight for this "issue" to open up dwts-aether like it was before)
Last edited by Neela; 10-11-2017 at 05:56 PM.
As a former SMN main and BRD main now, please kindly stop. SE hasn't addressed the major issues with SMN's clunkiness at all with these changes. These were simply the things that were the easiest to fix in the short term for them. Also Foes does affect your damage. The issue with it is even though it's a boost it's not enough to make up for the GCD you used. Thus it is DPS loss for you but a net gain for the whole raid if handled properly.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
What are talking about?As a former SMN main and BRD main now, please kindly stop. SE hasn't addressed the major issues with SMN's clunkiness at all with these changes. These were simply the things that were the easiest to fix in the short term for them. Also Foes does affect your damage. The issue with it is even though it's a boost it's not enough to make up for the GCD you used. Thus it is DPS loss for you but a net gain for the whole raid if handled properly.
Summoner flows really well, imo.
Everything you do is locked behind Aetherflow, so you'll be working in 60 second increments and within said increments you flow through 2-3 phases, Rouse.. DWT.. Bahamut. Once you understand that the class flows extremely well and works in ~20 second increments.
Summoner also is currently the 2nd highest DPS at the 50-99% range in FFLogs in Savage, with only Samurai above it. If you include the raid dps increase via Radiant Shield, a 2% phys damage debuff that potentially lasts 24 seconds and is on a 60 second cooldown, and the raidwide Devotion buff (2% for 15 seconds on a 2 minute CD) they are easily ahead of Samurais in DPS. They also are MUCH more mobile than BLM and arguably RDM (Dualcast makes every other cast instant whereas SMNs can make use of ruin 2 at what is now only a 30 potency loss compared to 50 before via Ruin 3), do better damage than BLM and RDM, have better utility than BLM and RDM (BLM virtually none, while the rDPS increase Devotion, Contagion, and Radiant Shield bring outweighs those that Embolden brings), and can also resurrect allies now that we are overflowing with MP every 60 seconds because Swiftcast is no longer needed to use a Ruin 4 proc during Bahamut phase... 1 rez a minute should be fine if your group knows the fight.
In other words, SMN flows very well if you understand the class, has the best DPS and utility of all the casters by a solid margin... ESPECIALLY if you take into account their rdps increase via said utility, AND is very mobile. I don't understand why people are continuing to complain about Summoner. Even before 4.1 SMN was in a great spot, but now? Geez man we are insane.
I think the real problem with the class is that it requires thought.
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