Yea, hate to break it to you. No they Don't. Looking at max shows us the highest a class can perform overall. Your complete argument is invalid as the top Summoner parse is exactly that. 98% balance uptime.This Summoner is a tryhard pushing numbers, and still 300 dps lower then a large number of Monks and Blms. Then take in consideration that the Summoner's group is mostly all high tier players with orange dps and the SMN still haven't topped 6k dps. https://www.fflogs.com/reports/MjYr3...pe=damage-done
100th percentile Smn parse with 98% balance uptime. Group had 36k dps overall. Then the top Blm Parse.
https://www.fflogs.com/reports/48WPj...pe=damage-done
Blm has the same team comp mostly, except he's the only player with a notable parse. He even had a death in his run, lowering dps and making the fight longer. More then likely, if his group had 36k dps overall (only 8k dps higher as a group) his dps would have been even higher. Looking at his parse, it's night and day. Smn's group kills boss one minute 26 seconds faster.
So a Smn with a full orange group of orange dps (except that one guy...) that kills a boss 1:26 seconds faster, loses to a Blm's dps and his group that doesn't have a single orange parse (other then the blm.) In other words, The Blm had to sustain his larger dps for longer, and even with more then a minute, he kept his dps 350+ higher then the Smn, and with about half the balance uptime.
Sooo. Basically you are saying that even thou the Summoner had a much better group, had higher balance uptime, a faster kill time, no deaths in their parse, and lost to blm, that it doesn't mean anything. And you're just wrong.
Looking at generalized performance of players means nothing until you actually compare parse for parse. Until the day where a Summoner beats 6.3k dps, the whole, play Summoner to perfection it's top dps shtick just doesn't float.