Quote Originally Posted by Elkanah View Post
The problem with Diadem was that the gear drop rate was abysmal with rng stats, and also not of the same ilvl up to the current tomes progression gear. Also, it was a FATE system implemented. Had they changed it to something like a zone where you fight new notorious monsters that took an equal amount of effort to kill from tons of parties, similar to Ixion pre nerf, it may have been a different story. But fates is what deterred people from wanting to play it. As that's all it really was.
This right here. People ask "where's your suggestion?" The community told the devs for YEARS that we don't like fates. Their new "innovation" was....fates. Developers say we are to critical, it's because they keep pushing crap we already told them wasn't working.