
This right here. People ask "where's your suggestion?" The community told the devs for YEARS that we don't like fates. Their new "innovation" was....fates. Developers say we are to critical, it's because they keep pushing crap we already told them wasn't working.The problem with Diadem was that the gear drop rate was abysmal with rng stats, and also not of the same ilvl up to the current tomes progression gear. Also, it was a FATE system implemented. Had they changed it to something like a zone where you fight new notorious monsters that took an equal amount of effort to kill from tons of parties, similar to Ixion pre nerf, it may have been a different story. But fates is what deterred people from wanting to play it. As that's all it really was.


No offense but even this argument that FATE are crap is getting really dull, they are not even a great part of the game and only serve as experience option and giving some sort of life in the world so I don't really understand the hate ppl have for them execpt for the sporadic events which let's be honest are not so frequent
I still think however that what really ppl should nag SE on is the fact that it's the second time they cut a dungeon for not really that much tbh, I know dungeons aren't that interesting for some but they gave us a reason and we are hardly even on that
(granted the ultimate fight probably will be more interesting than that dungeon)
Last edited by Remedi; 10-01-2017 at 10:07 AM.
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